@api.video/player-sdk

api.video player SDK

Usage no npm install needed!

<script type="module">
  import apiVideoPlayerSdk from 'https://cdn.skypack.dev/@api.video/player-sdk';
</script>

README

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api.video player SDK

api.video is the video infrastructure for product builders. Lightning fast video APIs for integrating, scaling, and managing on-demand & low latency live streaming features in your app.

Table of contents

Project description

SDK to control and interact with the api.video HTML5 Player

Getting started

Installation

Method #1: requirejs

If you use requirejs you can add the SDK as a dependency to your project with

$ npm install --save @api.video/player-sdk

You can then use the SDK in your script:

var { PlayerSdk } = require('@api.video/player-sdk');

var sdk = new PlayerSdk("#target", {
    id: "<VIDEO_ID>", 
    // ... other optional options
}); 

Method #2: typescript

If you use Typescript you can add the SDK as a dependency to your project with

$ npm install --save @api.video/player-sdk

You can then use the SDK in your script:

import { PlayerSdk } from '@api.video/player-sdk'

const sdk = new PlayerSdk("#target", {
    id: "<VIDEO_ID>", 
    // ... other optional options
});

Method #2: simple include in a javascript project

Include the SDK in your HTML file like so:

<head>
    ...
    <script src="https://unpkg.com/@api.video/player-sdk" defer></script>
</head>

Then, once the window.onload event has been triggered, create your player using new PlayerSdk():

<script type="text/javascript">
    window.player = new PlayerSdk("#target", { 
        id: "<VIDEO_ID>", 
        // ... other optional options 
    });
</script>

Documentation

Instanciation

The PlayerSdk constructor takes 2 parameters:

  • targetSelector: string | Element a CSS selector targeting the DOM element in which you want to create the player (eg. "#target"), or the DOM element itself
  • options: SdkOptions an object containing the player options. The available options are the following:
Option name Mandatory Type Description
id yes string the id of the video (videoId or liveStreamId)
token yes for private video string the private video url token
live no (default: false) boolean indicate that the video is a live one
autoplay no (default: false) boolean start playing the video as soon as it is loaded
muted no (default: false) boolean the video is muted
metadata no (default: empty) object object containing metadata (see Full example below)
hideControls no (default: false) boolean the controls are hidden
hideTitle no (default: false) boolean the video title is hidden
showSubtitles no (default: false) boolean the video subtitles are shown by default
loop no (default: false) boolean once the video is finished it automatically starts again

The sdk instance can be used to control the video playback, and to listen to player events.

Methods

The sdk instance has the following methods:

loadConfig(options: SdkOptions)

Load a new video in the same instance of the player. Available options are the same as the ones passed to the SDK constructor (see available).

Example:

   player.loadConfig({
      id: "<VIDEO_ID>",
      hideTitle: true,
      hideControls: true,
   });

play()

Start playing the video.

pause()

Pause the video playback.

mute()

Mute the video.

unmute()

Unmute the video.

hideControls(controls?: ControlName[])

Hide the player controls.

controls parameter type definition:

type ControlName = "play" | "seekBackward" | "seekForward" | "playbackRate"
   | "volume" | "fullscreen" | "subtitles" | "chapters"
   | "pictureInPicture" | "progressBar" | "chromecast" | "download";

If no value is provided for the "controls" parameter, all controls will be hidden.

Example:

    player.hideControls();

If a list of control names if provided, the associated controls will be hidden.

Example:

    player.showControls();                          // display all controls ...
    player.hideControls(["download", "subtitles"]); // ... except "download" and "subtitles"

showControls(controls?: ControlName[])

Show the player controls.

controls parameter type definition:

type ControlName = "play" | "seekBackward" | "seekForward" | "playbackRate"
   | "volume" | "fullscreen" | "subtitles" | "chapters"
   | "pictureInPicture" | "progressBar" | "chromecast" | "download";

If no value is provided for the "controls" parameter, all controls will be displayed.

Example:

    player.showControls();

If a list of control names if provided, the associated controls will be displayed.

Example:

    player.hideControls();                          // hide all controls ...
    player.showControls(["download", "subtitles"]); // ... except "download" and "subtitles" ...
    // ...
    player.showControls(["progressBar"]);           // ... and the progress bar

hideSubtitles()

Hide the player subtitles.

showSubtitles()

Show the player subtitles.

setLoop(loop: boolean)

Define if the video should be played in loop.

seek(time: number)

Add/substract the given number of seconds to/from the playback time.

setPlaybackRate(rate: number)

Set the current playback rate. Example:

   player.setPlaybackRate(2); // Play at 2x rate

setCurrentTime(time: number)

Set the current playback time (seconds).

Example:

   player.setCurrentTime(-15); // Go 15 seconds backward

setVolume(volume: number)

Change the audio volume to the given value. From 0 to 1 (0 = muted, 1 = 100%).

Example:

    player.setVolume(0.75); // Set the volume to 75% 

setTheme(theme: PlayerTheme)

Change the appearance of the player.

theme parameter type definition:

type PlayerTheme = {
    text?: string;
    link?: string;
    linkHover?: string;
    trackPlayed?: string;
    trackUnplayed?: string;
    trackBackground?: string;
    backgroundTop?: string;
    backgroundBottom?: string;
    backgroundText?: string;
    linkActive?: string;
}

Example:

    player.setTheme({
        link: "red",
        linkHover: "rgba(0, 255, 0, 1)",
        backgroundBottom: "#0000ff",
    }); 

getPaused(callback?: (paused: boolean) => void): Promise<boolean>

Check weither the video is paused.

getMuted(callback?: (muted: boolean) => void): Promise<boolean>

Check weither the video is muted.

getDuration(callback?: (duration: number) => void): Promise<number>

Retrieve the duration of the video.

getCurrentTime(callback?: (currentTime: number) => void): Promise<number>

Retrieve the current playback time of the video.

getVolume(callback?: (volume: number) => void): Promise<number>

Retrieve the current volume.

getLoop(callback?: (loop: boolean) => void): Promise<boolean>

Check whether the video is in loop mode.

getPlaybackRate(callback?: (rate: number) => void): Promise<number>

Retrieve the playback rate.

destroy()

Destroy the player instance.

addEventListener(event: string, callback: () => void)

Define a callback function that will be called when the given event is triggered by the player.

Available events are the following:

Event name Description Parameter
controlsdisabled Controls are now disabled -
controlsenabled Controls are now enabled -
ended The playback as reached the ended of the video -
error An error occured -
firstplay The video started to play for the first time -
fullscreenchange The player goes to (or goes back from) full screen -
mouseenter The user's mouse entered the player area -
mouseleave The user's mouse leaved the player area -
pause The video has been paused -
play The video started to play (for the first time or after having been paused) -
playerresize The player size has changed -
qualitychange The video quality has changed { resolution: { height: number, width: number } }
ratechange The playback rate has changed -
ready The player is ready to play -
resize The video size has changed
seeking The player is seeking -
timeupdate The playback time has changed { currentTime: number }
useractive The user is active -
userinactive The user is inactive -
volumechange The volume has changed { volume: number }

Examples:

  // listen to the 'play' event
  player.addEventListener('play', function() { 
      console.log('play event received'); 
  });

  player.addEventListener('qualitychange', function(ev) { 
      console.log(`quality has changed: ${ev.resolution.width}x${ev.resolution.height}`); 
  });

Full example

<html>
    <head>
        ...
        <script src="/index.js" defer></script>
    </head>

    <body>
        <div id="target"></div>

        <!-- buttons that call player methods to control the video playback -->
        <button onclick="javascript:player.play()"  id="play-btn">play</button>
        <button onclick="javascript:player.pause()" id="pause-btn" disabled>pause</button>
        <button onclick="javascript:player.mute()">mute</button>
        <button onclick="javascript:player.unmute()">unmute</button>
    </body>

    <script type="text/javascript">
        window.onload = function() {
            // create the player in the #target element
            window.player = new PlayerSdk("#target", {
                id: "123456",
                metadata: {
                    dogcat: "dog"
                }
            });

            // when the 'play' event is received, disable the 'play' button and enable the 'pause' button
            player.addEventListener('play', function() {
                document.getElementById('play-btn').disabled = true;
                document.getElementById('pause-btn').disabled = false;
            });

            // when the 'pause' event is received, disable the 'pause' button and enable the 'play' button
            player.addEventListener('pause', function() {
                document.getElementById('play-btn').disabled = false;
                document.getElementById('pause-btn').disabled = true;
            });
        };
    </script>
</html>

Control an existing embedded player using the SDK

It's also possible to integrate the SDK in a page that already contains an embedded player in order to control it and to listen to its events. Let's consider the following page :

<html>
    <head>
        ...
    </head>

    <body>
        ...
        <!-- my embedded player -->
        <iframe src="//embed.api.video/vod/vi54sj9dAakOHJXKrUycCQZp" width="100%" height="100%" frameborder="0" allowfullscreen></iframe>
        ...
    </body>
</html>

To attach the SDK to this player, you'll have to make the following changed in your page:

  • import the sdk.js script in your page,
  • create a PlayerSdk instance once the page is loaded.

Here is how the page will look like with these changes :

<html>
    <head>
        ...
        <script src="/index.js" defer></script>
    </head>

    <body>
        ...
        <!-- my embedded player -->
        <iframe id="myPlayer" src="//embed.api.video/vod/vi54sj9dAakOHJXKrUycCQZp" width="100%" height="100%" frameborder="0" allowfullscreen></iframe>
        ...
    </body>

    <script type="text/javascript">
        window.onload = function() {
            // attach the sdk to the existing player
            window.player = new PlayerSdk("#myPlayer");

            // window.player can now be used to control the player as described above
        };
    </script>
</html>