@aureooms/js-convex-hull-2d

Convex hull algorithms in R^2 code bricks for JavaScript

Usage no npm install needed!

<script type="module">
  import aureoomsJsConvexHull2d from 'https://cdn.skypack.dev/@aureooms/js-convex-hull-2d';
</script>

README

js-convex-hull-2d

Convex hull algorithms in two dimensions. Parent is aureooms/js-cg.

//                 * - < - * - < - *
//                /                 \
// hi[0] = lo[0] *                   * hi[p + 1] = lo[q + 1]
//                \                 /
//                 * - > - * - > - *

NPM license NPM version Bower version Build Status Coverage Status Dependencies Status devDependencies Status Code Climate NPM downloads per month GitHub issues Inline docs

Can be managed through jspm, duo, component, bower, ender, jam, spm, and npm.

Install

jspm

jspm install github:aureooms/js-convex-hull-2d
# or
jspm install npm:@aureooms/js-convex-hull-2d

duo

No install step needed for duo!

component

component install aureooms/js-convex-hull-2d

bower

bower install @aureooms/js-convex-hull-2d

ender

ender add @aureooms/js-convex-hull-2d

jam

jam install @aureooms/js-convex-hull-2d

spm

spm install @aureooms/js-convex-hull-2d --save

npm

npm install @aureooms/js-convex-hull-2d --save

Require

jspm

let convexhull2d = require( "github:aureooms/js-convex-hull-2d" ) ;
// or
import convexhull2d from '@aureooms/js-convex-hull-2d' ;

duo

let convexhull2d = require( "aureooms/js-convex-hull-2d" ) ;

component, ender, spm, npm

let convexhull2d = require( "@aureooms/js-convex-hull-2d" ) ;

bower

The script tag exposes the global variable convexhull2d.

<script src="bower_components/@aureooms/js-convex-hull-2d/js/dist/convex-hull-2d.min.js"></script>

Alternatively, you can use any tool mentioned here.

jam

require( [ "@aureooms/js-convex-hull-2d" ] , function ( convexhull2d ) { ... } ) ;

Space

The 2^d space system object must have the following static methods:

space.crs( a , b , c ) ; // compute the cross product of ab and bc
space.dot( a , b , c ) ; // compute the dot product of ab and bc
space.col( a , b , c ) ; // test whether 3 points are colinear
space.pit( x , a , b , c ) ; // test whether x is in triangle abc
space.lex( a , b ) ; // > 0 if a comes before b in lex order
space.colex( a , b ) ; // > 0 if a comes before b in colex order
space.ccw( crs , dot , x ) ; // defines a counter clockwise ordering around x

Reference