@core-graphics/point

JS utility to manage a point in a two-dimensional system

Usage no npm install needed!

<script type="module">
  import coreGraphicsPoint from 'https://cdn.skypack.dev/@core-graphics/point';
</script>

README

Core Graphics - Point

Simple JavaScript utility to create and manipulate a point on screen (x, y)

Point class is a structure that helps to manage an element's x and y position values. It is used in the Rect class but can also be used standalone.

Point represents a x and y co-ordinate on screen.

The problem

  1. You want to find a point from a touch or mouse click event
  2. You want to measure the distance between two points
  3. You want to find the closest point to another point
  4. You want to rotate multiple points (line) around an origin
  5. You want to find the center of two points
  6. You want to get the value of a point relative to an element

Installation

yarn add @core-graphics/point
# or
npm i @core-graphics/point

Usage

Creating a point

import { Point } from "@core-graphics/point"

// Create a new instance of a point
const point = new Point({ x: 0, y: 0 })

// Create a point, passing the values as arguments
const point = Point.create(0, 0)

// Create a point from pointer event (mouse, touch or pointer event)
const point = Point.fromPointerEvent(mouseEvent)

Identities and Special Values

Rect has a zero property, which defines its identity value.

Point.zero // {x: 0, y: 0}

You can also create initialize an empty point by calling Point.init(). This will create a point with x, and y values set to 0

const rect = Point.init()
rect.values // {x: 0, y: 0}

Point Properties

You can access the computed values of the point like x and y

// Given this point
const rect = new Rect({ x: 20, y: 0 })
rect.x // 20
rect.y // 0

Getting the center between two points

To compute the center point between 2 points, you can use the static center method.

// Given this rect
const pointA = Point.create(0, 0)
const pointB = Point.create(20, 0)

Point.center(pointA, pointB) // {x: 10, y: 0}

Getting the distance between two points

To compute the distance between 2 points, use the static distance method.

// Given this rect
const pointA = Point.create(0, 0)
const pointB = Point.create(20, 0)

Point.center(pointA, pointB) // {x: 10, y: 0}

Get the closest point

// `Point.closest` returns a function to test the value with
const getClosest = Point.closest(
  { x: 0, y: 0 },
  { x: 10, y: 0 },
  { x: 30, y: 0 },
)

// checking the closest point
const closest = getClosest({ x: 12.5, y: 0 }) // { x: 10, y:0 }

Point operations

You can perform common mathematical operations on a point such as add, subtract, divide, negate, set, toFixed, etc.

const point = new Point({ x: 0, y: 0 })

point.add({ x: 2 }) // { x:2, y:0 }
point.multiply(3) // { x:6: y:0 }
point.negate() // { x:-6, y:0 }

point.set({ x: 6.256, y: 1.225 })
point.toFixed(2) // { x:6.26, y:1.23 }

Rotating a point

You can rotate a point around around an origin

const point = new Point({ x: 40, y: 30 })

// rotate the point by 10 degrees
point.rotate(10)

Get the point values relative to a node

When building components you might need to get the point values relative to a DOM node in screen (not the window). You can leverage the .relativeToNode method to achieve this.

const point = new Point({ x: 400, y: 600 })
const res = point.relativeToNode(element)
res.point // the new point instance
res.progress // the progress of the point compared to the node's width/height

Testing rect values

Test if a value is a point

To test or validate that a given value is a point data, you can call the .is() method.

A value is consider a point if it includes all required members (x, y)

Point.is({ x: 0, y: 0 }) // true
Point.is({ x: 0, t: 0 }) // false

Test if two points are equal

To test that two points are equal, use the isEqual static method.

Point.is({ x: 0, y: 0 }) // true
Point.is({ x: 0, t: 0 }) // false

Inspiration

Most of the code was inspired by SwiftUI, .NET and Dart's approach to creating geometric primitives that made it easier to manage UI interactions.

Contribution

Yes please! See the contributing guidelines for details.

Licence

This project is licensed under the terms of the MIT license.