@kaliber/math

Math utilities

Usage no npm install needed!

<script type="module">
  import kaliberMath from 'https://cdn.skypack.dev/@kaliber/math';
</script>

README

@kaliber/math

A set of useful math functions!

Motivation

Some math problems are just way easier to reason about if you have access to some higher level abstractions. This library provides some of these abstractions in a clear, consistent API.

Installation

yarn add @kaliber/math

Reference

  1. lerp
  2. unlerp
  3. clamp

lerp

lerp({ start: number, end: number, amount: number, clamp: boolean = false })

Linearly interpolates between points.

Argument Type
start Number Start of the input range.
end Number End of the input range.
input Number Value indicating where to interpolate. If you want your result to lie between start and end, you should provide an input between 0 and 1.
clamp Boolean (default is false) Whether to clamp the output value between the start and end values.
const rotZ = lerp({ start: -45, end: 45, input: 0.5 })

unlerp

unlerp({ start: number, end: number, input: number, clamp: boolean = false })

Normalizes a number to a value between 0 and 1, given an input range.

Argument Type
start Number Start of the input range.
end Number End of the input range.
input Number The value to normalize. If the given input lies between start and end, your output value will always be between 0 and 1.
clamp Boolean (default is false) Whether to clamp the output value between 0 and 1.
const normalizedMouseX = unlerp({ start: 0, end: window.innerWidth, input: mouseX })

clamp

clamp({ min: number, max: number, input: number })

Constrain a number between two boundary values. The boundary arguments are called min and max to make them easy to memorize, but swapping them has no consequences.

Argument Type
min Number First boundary value
max Number Second boundary value
input Number Number to constrain
const clamped = clamp({ min: 0, max: 1, input: normalizedMouseX })

Common usecases

lerp & unlerp

lerp and unlerp are exact opposites. This fact can help you build some intuition around them:

  lerp({ start: 0, end: 10, input: 0.7 }) === 7
unlerp({ start: 0, end: 10, input: 7   }) === 0.7

  lerp({ start: a, end: b, input: c }) === d
unlerp({ start: a, end: b, input: d }) === c

They are often applied in tandem to remap values:

// Input
const normalizedMouseX = normalize({ start: 0, end: window.innerWidth, input: mouseX })

// Output
const rotZ = lerp({ start: -20, end: 20, input: normalizedMouseX })

// Apply output
element.style.transform = `rotateZ(${rotZ}deg)`

lerp

lerp in itself is very useful if you have a library that returns normalized values (values between 0 and 1). You can use lerp to map these values to other useful values. For instance:

const { ref: viewportPositionRef } = useNormalizedPositionInViewport({
  startViewportPercentage: 0,
  endViewportPercentage: 50,
  onChange(n) {
    setSpring({
      opacity: lerp({ start: 0, end: 1, input: n }),
      clip: lerp({ start: 50, end: 100, input: n })
    })
  }
})
      

Disclaimer

This library is intended for internal use, we provide no support, use at your own risk.

This library is not transpiled.