@luxdamore/nuxt-canvas-sketch

🌈🎨 Generative Art is the idea realized as genetic code of artificial events, as construction of dynamic complex systems able to generate endless variations. This is also a nuxt-module (@luxdamore/nuxt-canvas-sketch) - [three.js, tensorflow.js and gsap a

Usage no npm install needed!

<script type="module">
  import luxdamoreNuxtCanvasSketch from 'https://cdn.skypack.dev/@luxdamore/nuxt-canvas-sketch';
</script>

README

🌈🎨 Generative Art || Nuxt Canvas Sketch (three.js, tensorflow.js and gsap)

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Generative Art is the idea realized as genetic code of artificial events, as construction of dynamic complex systems able to generate endless variations. This is also a nuxt-module (@luxdamore/nuxt-canvas-sketch) - [three.js, tensorflow.js and gsap are not included].

πŸ’˜ Motivation

I'm introducing myself into the Generative art, 3D art, Visual design and Creative coding worlds.

So, why i can't do this with my favorite libraries and framework? Infact, this is also a module for NuxtJS, it inject the canvas-sketch library with canvas-sketch-utils and load-asset (from the creative coder Matt DesLauriers).

After installation, you have access in NuxtJS (on the client-side) at two things, $canvasSketch (the main module, used internally) and at the method $sketch (it starts the sketch).

Check out the src/pages folder for some demos. Every page correspond to an example in the main website.

N.B.: This is a work-in-progress project, I'm learning and testing new things here.


Setup

  1. Install @luxdamore/nuxt-canvas-sketch as a dependency:
    • yarn add @luxdamore/nuxt-canvas-sketch;
    • or, npm install --save @luxdamore/nuxt-canvas-sketch;
  2. Append @luxdamore/nuxt-canvas-sketch to the modules array of your nuxt.config.js.

Configuration


    // nuxt.config.js
    export default {

        // Module injection
        modules: [ '@luxdamore/nuxt-canvas-sketch' ],

        // Module configuration
        canvasSketch: {
            hideErrorsInConsole: false,
            hideGenericMessagesInConsole: false, // `true` in production
        },

    };

Usage

I'm using the sketchManager, because i think with VueJS it's the better way to remove and clean handlers during the destroy phase.


    <template>
        <div class="canvas__container">

            <canvas ref="canvas" />

        </div>
    </template>

    <script>
        // Page, component or layout
        export default {
            data: () => (
                {
                    sketchManager: null,
                }
            ),
            async mounted() {

                try {

                    this.sketchManager = await this.$sketch(
                        // Settings of the sketch
                        {
                            maxPixelRatio: 3,
                            hotkeys: false,
                            // or you can pass a DOMCanvasElement ex.
                            // document.querySelector( 'canvas' )
                            canvas: this.$refs.canvas,
                        },
                        // Method for the rendering
                        this.sketch,
                    );

                    // Ensure every listener is removed on-component-destoy
                    this.$once(
                        'hook:beforeDestroy',
                        () => this.sketchManager.unload()
                    );

                } catch( e ) {

                    console.error(
                        e
                    );

                }

            },
            methods: {
                sketch({ context }) {

                    // Here you start coding-art

                    return ({ context }) => {

                        // Here you can return some animated stuff

                    };

                },
            },
        };
    </script>

    <style scoped>
        canvas {

            position: absolute;
            top: 0;
            left: 0;
            z-index: 1;
            display: block;
            width: 100vw;
            height: 100vh;
            margin: 0;
            padding: 0;

        }
    </style>


Related things

ThreeJS

There are lots of examples based on threejs, but it's not included, You can install the library with:


    # cmd
    yarn add three # or npm install --save three

There si also a ThreeJS starter template based on the plugin.

Gsap (GreenSock)

There are some examples based on the gsap library, but it's not included, You can install the library with:


    # cmd
    yarn add gsap # or npm install --save gsap

Check the layout navigation example.

Tensorflow - Machine Learning and face recognition with Facemesh

TensorFlow.js and Facemesh are not included, but you can follow the installation process here:


    # cmd
    yarn add @tensorflow/tfjs-backend-cpu @tensorflow/tfjs-converter @tensorflow/tfjs-core # or npm install --save @tensorflow/tfjs-backend-cpu @tensorflow/tfjs-converter @tensorflow/tfjs-core

There si also an example with ThreeJS and Tensorflow based on the plugin.


Extra Resources

CanvasSketch

ThreeJS and Shaders

Videos about creative coding and 3D art


πŸ‘©πŸ»β€πŸ’»πŸ‘¨πŸ»β€πŸ’» Development

  1. Clone the repository:
    • git clone https://github.com/LuXDAmore/generative-art.git;
  2. Install dependencies:
    • yarn install (or npm install);
  3. Start a development server:
    • yarn dev (or npm run dev);
  4. Test your code:
    • yarn test (or npm run test);
  5. Extra, generate the documentation (Github Pages):
    • yarn generate (or npm run generate);
    • the content is automatically generated into the /docs folder.

🐞 Issues

Please make sure to read the issue reporting checklist before opening an issue. Issues not conforming to the guidelines may be closed immediately.

πŸ“ Discussions

We're using Github discussions as a place to connect with other members of our community. You are free to ask questions and share ideas, so enjoy yourself.

πŸ‘₯ Contribution

Please make sure to read the contributing guide before making a pull request.

πŸ“– Changelog

Details changes for each release are documented in the release notes.

πŸ†“ License

MIT License // Copyright (Β©) 2019-now Luca Iaconelli

πŸ’Ό Hire me

Contacts

πŸ’Έ Are you feeling generous today?

If You want to share a beer, we can be really good friends πŸ˜„

Paypal // Patreon // Ko-fi

β˜€ It's always a good day to be magnanimous - cit.


πŸ’˜ Inspired by

All my thanks goes to Matt DesLauriers and Yuri Artyukh for those useful libraries and tutorials.