README
HyperScape-API
This package is a wrapper for the unofficial HyperScape API
Hyper Scape
This is an Unoffical API Unoffical Docs
Usage
const {HyperScapeAPI} = require("@mattplays/hyperscape-api");
const API = new HyperScapeAPI("DUMMYAPIKEY");
Functions
GetPlayerProfile
Retrieve career stats for a Hyper Scape player.
Inputs
export type platform = "uplay" | "psn" | "xbl"
Parameter | Type | Required | Description |
---|---|---|---|
platform | platform |
Yes | The platform slug, must be one of 'uplay', 'psn', 'xbl'. |
platformIdentifier | string |
Yes | The user's handle on the platform, ie. a Uplay username, PSN ID, Xbox Live gamertag, etc. |
Output
The GetPlayerProfile function returns a Promise<Profile>
type
Usage
const {HyperScapeAPI} = require("@mattplays/hyperscape-api");
const API = new HyperScapeAPI("DUMMYAPIKEY");
HyperScapeAPI.GetPlayerProfile("uplay", "DUMMY-PLATFORM-IDENTIFIER").then((data) => {
// Your Code Here :D
});
Return Types
Profile
export type Profile = {
data: {
platformInfo: platformInfo,
userInfo: userInfo,
metadata: {
lastUpdated: {
value: string,
displayValue: string
}
},
segments: Segment[],
availableSegments: [],
expiryDate: string,
}
}
platformInfo
export type platformInfo = {
platformSlug: string,
platformUserId: string | null,
platformUserHandle: string,
platformUserIdentifier: string,
avatarUrl: string,
additionalParameters: string[] | null;
}
userInfo
export type userInfo = {
userId: number,
isPremium: boolean,
isVerified: boolean,
isInfluencer: boolean,
isPartner: boolean,
countryCode: string
customAvatarUrl: string,
customHeroUrl: string | null,
socialAccounts: SocialAccount[],
pageviews: null,
isSuspicious: boolean | null;
}
SocialAccount
export type SocialAccount = {
platformSlug: string,
platformUserHandle: string,
platformUserIdentifier: string
}
Segment
export type Segment = {
type: string,
attributes: {},
metadata: {name: string},
expiryDate: string,
stats: {
finalBlows: Stat,
chestsBroken: Stat,
assists: Stat,
damageDone: Stat,
closeRangeDamageDone: Stat,
longRangeDamageDone: Stat,
fullRangeDamageDone: Stat,
fullFusionDamageDone: Stat,
fusions: Stat,
fullFusion: Stat,
headshotDamage: Stat,
lastRank: Stat,
revives: Stat,
timePlayed: Stat,
matchesPlayed: Stat,
crownPickups: Stat,
crownWins: Stat,
crownPct: Stat,
Wins: Stat,
showdown: Stat,
squadTop: Stat,
kdRatio: Stat,
killsPerGame: Stat,
killsPerMin: Stat,
avgTimeAlive: Stat,
headshotDamageAccuracy: Stat,
winPercentage: Stat,
weaponFinalBlows: Stat,
weaponDamageDone: Stat,
weaponCloseRangeDamageDone: Stat,
weaponLongRangeDamageDone: Stat,
weaponFullFusionDamageDone: Stat,
weaponFusions: Stat,
weaponFullFusions: Stat,
weaponHeadshotDamage: Stat,
weaponHeadshotDamageAccuracy: Stat,
hackFinalBlows: Stat,
hackDamageDone: Stat,
hackCloseRangeDamageDone: Stat,
hackLongRangeDamageDone: Stat,
hackFullFusionDamageDone: Stat,
hackFusions: Stat,
hackFullFusions: Stat,
otherFinalBlows: Stat,
otherDamageDone: Stat
}
}
Stat
export type Stat = {
rank: string | null;
percentile: number;
displayName: string;
displayCategory: string;
category: string;
metadata: [];
value: number;
displayValue: string;
displayType: string;
}