@paulsmith/timee

Timer Event Emitter

Usage no npm install needed!

<script type="module">
  import paulsmithTimee from 'https://cdn.skypack.dev/@paulsmith/timee';
</script>

README

timee

Simple time-based event-emitters for Node and browser

This package provides a set of tools for keeping time in JavaScript. There's a Clock for emitting an event once per second with the current time, a Countdown that counts backward for a given duration, a Timer that works like a stopwatch counting forward (it even has a lap() function), and finally there's a RateTicker that emits events at a given rate (like 3 per second or once per 17 seconds).

timee has dayjs as a dependency and returns times and durations as dayjs objects so they can be easily formatted.

Installing

$ npm install @paulsmith/timee

Clock

Clock emits a tick event once per second with an object that includes a current property which holds the current time as a dayjs object.

const clock = new Clock()

clock.on('tick', tick => {
  console.log(tick.current.format())
})

Countdown

Give a duration, a Countdown will emit a tick event once per second, and a completed event after the duration has elapsed. A Countdown can toggle a paused/unpaused state by calling the pause() method. The emitter will continue to emit events even after the duration has expired. It can be stopped with the stop() method.

Each tick provides an object that contains:

{
  "duration": DayJSObj, // The original duration
  "elapsed": DayJSObj, // Non-paused time elapsed
  "remaining": DayJSObj, // Non-paused time remaining
  "accumulated": DayJSObj, // Time since start(), including time while paused
  "paused": Boolean, // Whether the Countdown is currently paused
  "completed": Boolean // Whether the Countdown is completed
}
import keypress from 'keypress'

keypress(process.stdin)

const countdown = new Countdown({
  duration: { minutes: 1, seconds: 15 }
})
countdown.start()

countdown.on('tick', tick => {
  console.log(tick.remaining.format())
})

countdown.once('completed', () => {
  console.log('All done!')
  countdown.stop()
  countdown.removeAllListeners()
})

process.stdin.on('keypress', (ch, key) => {
  console.log('got "keypress"', ch, key)
  if (key && key.name == 'space') {
    countdown.pause()
  }
  if (key && key.ctrl && key.name == 'c') {
    process.exit(0)
  }
})

process.stdin.setRawMode(true)
process.stdin.resume()

Timer

A Timer will emit a tick event once per second (or at a rate determined by the rate passed to the constructor). It can toggle a paused/unpaused state by calling the pause() method. You can accumulate an array of time marker durations by calling the lap() method. It can be stopped with the stop() method.

Each tick provides an object that contains:

{
  "type": "timer",
  "elapsed": DayJSObj, // Non-paused time elapsed
  "accumulated": DayJSObj, // Time since start(), including time while paused
  "paused": Boolean, // Whether the Timer is currently paused
  "laps": [
    DayJSObj,
    DayJSObj
  ]
}
import { Timer } from '../dist/timee.esm.js'
import keypress from 'keypress'

keypress(process.stdin)

const timer = new Timer({ rate: 100 })
timer.start()

timer.on('tick', tick => {
  console.log({
    elapsed: tick.elapsed.format(),
    accumulated: tick.accumulated.format(),
    laps: tick.laps.map(l => l.format()),
    paused: tick.paused
  })
})

process.stdin.on('keypress', (ch, key) => {
  console.log('got "keypress"', ch, key)
  if (key && key.name == 'space') {
    timer.pause()
  }
  if (key && key.name == 'l') {
    timer.lap()
  }
  if (key && key.ctrl && key.name == 'c') {
    process.exit(0)
  }
})

process.stdin.setRawMode(true)
process.stdin.resume()

RateTicker

A RateTicker will emit tick at a rate specified in the constructor. It can toggle a paused/unpaused state by calling the pause() method. You can increase and decrease the tick rate with the increaseRate() and decreaseRate() methods. It can be stopped with the stop() method.

Each tick provides an object that contains:

{
  "type": "rateticker",
  "elapsed": DayJSObj, // Non-paused time elapsed
  "accumulated": DayJSObj, // Time since start(), including time while paused
  "paused": Boolean, // Whether the Timer is currently paused
  "effectiveRate": 2000, // Tick once every 2000ms
  "perSecond": 0.5 // Ticks per second
}
import { RateTicker } from '../dist/timee.esm.js'
import keypress from 'keypress'

keypress(process.stdin)

const timer = new RateTicker({ rate: [1, 1000] })
timer.start()

timer.on('tick', tick => {
  console.log(tick)
})

process.stdin.on('keypress', (ch, key) => {
  if (key && key.name == 'space') {
    timer.pause()
  }
  if (key && key.name == 'up') {
    timer.increaseRate()
  }
  if (key && key.name == 'down') {
    timer.decreaseRate()
  }
  if (key && key.ctrl && key.name == 'c') {
    process.exit(0)
  }
})

process.stdin.setRawMode(true)
process.stdin.resume()