README
@skeldjs/pathfinding
This package contains a useful pathfinding tool for the SkeldJS client, meant to be installed separately with npm install --save @skeldjs/pathfinding
or yarn add @skeldjs/pathfinding
. It is also one package of a bigger project, skeldjs.
You can view auto-updating documentation for this package hosted at github pages at https://skeldjs.github.io/SkeldJS/modules/pathfinding.html
Basic Usage
Go to a location or player
const pathfinder = new SkeldjsPathfinder(client);
pathfinder.go({ x: 5, y: 5 });
// or
pathfinder.go(player);
x
Go to a vent and enter it
pathfinder.vent(TheSkeldVent.Cafeteria);
await pathfinder.wait("pathfinding.end");
client.me.physics.entervent(TheSkeldVent.Cafeteria);
Follow a player
pathfinder.follow(player);
Advanced Usage
Follow a player but stop when you get too close
pathfinder.follow(player);
pathfinder.on("engine.move", ev => {
const position = ev.data.position;
const player_pos = player.transform.position;
const dist = Math.hypot(position.x - player_pos.x, position.y - player_pos.y);
if (dist < 1) {
ev.cancel();
}
});