aframe-mapbox-component

A map component using Mapbox for A-Frame.

Usage no npm install needed!

<script type="module">
  import aframeMapboxComponent from 'https://cdn.skypack.dev/aframe-mapbox-component';
</script>

README

aframe-mapbox-component

A 3D street map entity & component for A-Frame. Uses Mapbox version 1.13.0 3-Clause BSD.

The component and idea was originally thankfully developed by jesstelford. I forked and renamed the project accordingly and will continue to develop this component.

Installation

Browser

Use directly from the unpkg CDN:

<head>
  <script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
  <script src="https://unpkg.com/aframe-mapbox-component/dist/aframe-mapbox-component.min.js"></script>
</head>

<body>
  <a-scene>
    <a-mapbox position="0 0 -5"></a-map>
    <a-camera></a-camera>
  </a-scene>
</body>

npm

Install via npm:

npm install aframe-mapbox-component

Then register and use.

import 'aframe';
import 'aframe-mapbox-component';

mapbox component

Schema

attribute type default description
pxToWorldRatio number 100 The number of pixels per world unit to render the map on the plane. ie; when set to 100, will display 100 pixels per 1 meter in world space. (see a note on fidelity). However the resulting ratio is calculated from the widht and height of the material, which always needs to be in power of two.
accesstoken string An optional access token if using Mapbox's style. Not needed if you use your own styling
style string '' Either a standard Mapbox URL (like mapbox://styles/mapbox/satellite-v8) or a your custom style url created with Mapbox Studio
... All other options are passed directly to Mapbox GL
A note on fidelity

The higher pxToWorldRatio, the more map area will be displayed per world unit. That canvas has to be translated into a plane in world space. This is combined with the width and height in world space (from geometry.width and geometry.height on the entity) to set up the plane for rendering in 3D.

The map is rendered as a texture on a 3D plane. For best performance, texture sizes should be kept to powers of 2. Keeping this in mind, you should work to ensure width * pxToWorldRatio and height * pxToWorldRatio are powers of 2.

Events

event name data description
mapbox-load (none) Fired before the first render of the map component
mapbox-loaded (none) Fired on the first render of the map component
mapbox-moveend (none) Fired when zoom, center, bearing, or pitch are changed after the initial render