angelia.io

WebSockets Server and Client API for node.js and the browser, with rooms support.

Usage no npm install needed!

<script type="module">
  import angeliaIo from 'https://cdn.skypack.dev/angelia.io';
</script>

README

angelia.io

WebSockets Server and Client API for node.js and the browser, with rooms support.

The goal of this project is to provide a developer friendly API that just works™.

Installation

Install on node.js/browser npm install angelia.io

If you fancy for Client side a regular JavaScript file, then use https://github.com/titoBouzout/angelia.io/blob/master/client/index.js and include it as a regular script tag.

Simple Example

Server (Node.js)

// server.js (node.js)
import Server from 'angelia.io/server';

class Connection {
    async listen() {
        console.log('-'.repeat(60));
        console.log('Server started listening on port ' + this.server.port);
        console.log(this.server);
    }
    async connect(socket, request) {
        console.log('socket connected', socket)
    }
    async disconnect(socket, code, message) {
        console.log('socket disconnected', code, message, socket);
    }
}
Server.on(Connection);

class FancyChat {
    async chatMessage(socket, message, callback) {
        console.log('socket sent', message)
        socket.emit('chatMessage', 'Hi client nice to meet you')
        callback('yes, got it')
    }
}
Server.on(FancyChat);

const server = new Server.listen({
    port: 3001,
});

Client (Browser)

// index.js (browser)
import Client from 'angelia.io/client';

const socket = new Client({
    url: 'ws://localhost:3001',
});

socket.on('chatMessage', (message) => {
    console.log('Server sent', message)
})

socket.emit('chatMessage', 'Hi there server, Im client', (data) =>{
    console.log('you got it?', data)
})

Server (Node.js)

Options

A call to Server.listen starts the server. Server is a singleton and can only have running 1 server.

// server.js (node.js)
import Server from 'angelia.io/server'

const server = new Server.listen({
    hostname: 'localhost',
    port: 3001,
    maxMessageSize: 5,
    cert: '/path/to/cert/fullchain.pem',
    key: '/path/to/key/privkey.pem',
})
name kind default description
hostname String '' the hostname if any
port Number 3001 the port to use for this server
maxMessageSize Number 5 max size in mb of a message received
cert String '' path to the cert file for using https fullchain.pem
key String '' path to the key file for using https privkey.pem

Server Object

The server object can be accessed from everywhere

// server.js (node.js)
import Server from 'angelia.io/server'

class _ {
    connect(socket, request) {
        console.log(this.server, 'also', socket.server)
    }
}
Server.on(_)

const server = new Server.listen({
    port: 3001,
})

Server Properties

signature kind description
since Number timestamp of initialization
port Number port used by this server
maxMessageSize Number maximum message size in mb
timeout Number after how long the socket is considered gone, in ms
connections Number count of sockets connected
served Number count of sockets ever connected
bytesSent Number sum of bytes sent by the server
bytesReceived Number sum of bytes the server has ever received
messagesSent Number count of messages ever sent
messagesReceived Number count of messages ever received
events Object ref to events, ex: server.events.typing() to dispatch typing to anyone listening to it
listeners Array for debbuging: array of listeners as strings
on(Class) Function attaches all methods of a Class as listeners
on(Function) Function attaches a named Function as a listener
on(Object) Function attaches all properties of an object that are of the type Function as listeners
on(key, Function) Function attaches a Function as a listener for key
emit(key, [value]) Function emits to all connected sockets
once(key, [value]) Function emits to the sockets and replace if exists a pending message with the same key
broadcast(sender, key, [value]) Function emits to all connected sockets except sender
broadcastOnce(sender, key, [value]) Function emits to the sockets except sender and replace if exists a pending message with the same key
sockets Set a Set() with all the current connected sockets

Socket Object

The socket object is given to you by a listener

// server.js (node.js)
import Server from 'angelia.io/server'

class _ {
    connect(socket, request) {
        console.log(socket, data, callback)
    }
}
Server.on(_)

new Server.listen({
    port: 3001,
})

Socket Properties

signature kind description
server Object reference to the server
ip String ip of the socket
userAgent String user agent of the socket
params Object the params sent via the client constructor
since Number timestamp of first seen
seen Number timestamp of last received message
ping Number delay with the socket in milliseconds (full round trip)
timedout Boolean whether we lost connection with this socket
bytesSent Number sum of bytes sent to this socket
bytesReceived Number sum of bytes received from this socket
messagesSent Number count of messages sent to this socket
messagesReceived Number count of messages received from this socket
rooms Set a set with the rooms where this socket is in
emit(key, [value]) Function emits to client
once(key, [value]) Function replace if exists a pending message with the same key from emit queue
disconnect([noReconnect]) Function disconnects the socket from the server, pass true to prevent re-connections

Listeners

To listen for a client message/event you may do the familiar way Server.on('connect', (socket) => {console.log('socket connected!', socket)})

However, to ease organization and development you may listen to an event by creating a class with any name, and give to methods the name of the things you want to listen to. You then add your class to the listeners as Server.on(MyClass); and you are done.

On user defined listeners, the listener receives three things as sent by the client: socket, data and a callback; Example class FancyChat { async typing(socket, data, callback) {console.log(socket, data);callback('got it')}}.

If you are building a chat you may write something like this

// server.js (node.js)
import Server from 'angelia.io/server';

class FancyChat {
    async typing(socket, data, callback) {
        console.log('Im', data ? ' typing' : ' not typing')
    }
    async theMessage(socket, data, callback) {
        console.log('the message is', data, socket)
        socket.emit('gotIt', 'thanks')
        callback('yes Im sure')
    }
}

Server.on(FancyChat);

class Connection {
    async connect(socket, request) {
        console.log('socket connected', socket)
    }
    async disconnect(socket, code, message) {
        console.log('socket disconnected', code, message, socket);
    }
}
Server.on(Connection);

const server = new Server.listen({
    port: 3001,
});

// index.js (browser)
import Client from 'angelia.io/client';

const socket = new Client({
    url: 'ws://localhost:3001',
});

socket.emit('typing', true)

setTimeout(() => {
    socket.emit('typing', false)
    socket.emit('theMessage', 'hi there!', (data) =>{
        console.log('you sure?', data)
    })
}, 10000)

socket.on('gotIt', (message) => {
    console.log('Server got it yey', message)
})

Syntax For Listeners

Listeners have the following alternative syntax if you feel like

// server.js (node.js)
import Server from 'angelia.io/server'

// listen via the names of methods of a class
Server.on(
    class Connection {
        async connect(socket, request) {
            console.log('connect in Class')
        }
        async something(socket, data, callback) {
            console.log('something is dispatched')
        }
    },
)

// listen via the name of a function
Server.on(function connect(socket, request) {
    console.log('connect in Function')
})

// listen via the properties of an object to all the functions of it
Server.on({
    connect: function (socket, request) {
        console.log('connect in Object')
        this.works()
    },
    works: function () {
        console.log('this works yep')
    },
})

// named listener with callback
Server.on('connect', (socket, request) => {
    console.log('connect in arrow function')
})

// named listener with a random named callback (the callback name doesn't matter)
Server.on('connect', function fancyConnect(socket, request) {
    onsole.log('connect in named function')
})

const server = new Server.listen({
    port: 3001,
})

Predefined Events

There's a bunch of handy predefined events dispatched whenever you add listeners for them.

// server.js (node.js)
import Server from 'angelia.io/server';

class _ {
    async listen() {
        console.log('Server started listening on port ' + this.server.port);
    }
    async connect(socket, request) {
        console.log('a socket connected!', socket)
    }
    ...
}

Server.on(_);

const server = new Server.listen({
    port: 3001,
});

List of Predefined Events

signature description
listen() when the server is about to listen
connect(socket, request) when a socket connects
disconnect(socket, code, message) when a socket gets disconnected
ping(socket) when we got an update of the ping for a socket
timeout(socket, delay) when we are about to disconnect the socket, gives the delay in milliseconds
garbage(socket, data) if the client sends a message that the server has no listener this will be dispatched
incoming(socket, messages) for debugging: ref to array of incoming messages received before dispatching to listeners
outgoing(socket, messages) for debugging: ref to array of outgoing messages before sending to socket

this object on listeners has some predefined properties

property description
server reference to server object
events reference to event dispatcher, ex: this.events.typing() will dispatch the typing event to anyone listening to it
classes reference to all functions that have been attached as listeners , ex: this.classes.MyFancyChat.typing

Client API (Browser)

Options

Configurable options used by the constructor

const socket = new Client({
    url: 'ws://localhost:3001',
    params: function (){ return { fast: 'data', test: 'a space' })
})
property kind default description
url string 'ws(s)://${window.location.hostname}:3001' url of the socket server, example 'ws://localhost:3001'
params Function {} to send data while connecting, accesible via socket.params server side
longLiveFlash boolean false browsers throw when calling swf functions via ExternalInterface after events like WebSocket.onmesssage; setting this to true fix it by dispatching them in a setTimeout

You may also do like this if you don't need any option

const socket = new Client('ws://localhost:3001')

API

The client API is similar to regular event handling

signature kind description
connected Boolean true when the socket is connected else false
connect() Function connects to the server, it auto-connects on disconnection
disconnect([noReconnect]) Function disconnects from the server, pass true to prevent re-connections
on(key, callback) Function listens for an event, returns an off function to stop listening
off(key, callback) Function turns off listening for an event
emit(key, [value, callback]) Function emits data to the server
decode(data) Function for decoding binary data, returns a promise

List of Predefined Events

As in socket.on('connect', () => console.log('connect happened!'))

signature description
connect this happens only once when we connect to the server, any future connection is a reconnect
reconnect if we were connected at least once, then any reconnection will dispatch this event instead of connect
disconnect when we disconnect from the server

Authors

URLs