async-state-machine

An Asynchronous State Machine Implementation written in Javascript

Usage no npm install needed!

<script type="module">
  import asyncStateMachine from 'https://cdn.skypack.dev/async-state-machine';
</script>

README

Async Js State Machine

This is a package that uses the state machine pattern in an asynchronous manner.

This allows us to do some cool things in our code and extends the capabilities of state machines to not have to rely on synchronous steps.

Basic Overview of available Objects

State

State's are your big

To set new states-

const OffState = Object.create(State)
  .setName('off')
  .onExit(() => console.log('Leaving off State'))
  .onEntry(() => console.log('Switching Off'))
  .onSuccess(() => console.log('State is now off'));

const OnState = Object.create(State).setName('on');

The lifecycles methods onEntry, onExit, and onSuccess are all optional.

Available Methods with State Object

name params returns description
setName string self Set name of current state object
setOnEntry function (async optional) self Set function to be fired when state is entered
setOnExit function (async optional) self Set function to be fired when state is left
setOnSuccess function (async optional) self Set function to be fired when state has changed

Transition

A transition is a simple object which only contains it's name and conditions

If we wanted to create a transition which only fires when the sky is blue we can say

const switch_off = Object.create(Transition)
  .setName('switch_off')
  .addCondition((context, params) => params.heat === 100);

but typically your transition might be as simple as

const switch_on = Object.create(Transition).setName('switch_on');

I've opted to prefer to use Object.create(Transition) for the more simple objects versus the class syntax new Transition() as I don't believe a Transition needs to be a class.

This is a personaly preferance and if there is a case made for Transition's being classes we can go that route.

Available Methods with Transition Object

name params returns description
setName string self Set the name for this state
addCondition condition: () => boolean self Adds a new condition for this transition

Edge

An edge is defined as:

Edge.new()
  .from([LIST, OF, FROM, STATES])
  .to(SINGLE_TO_STATE)
  .with(name_of_transition);

Edges are used to define your state machine steps, where each step is a new edge- for example given a simple state graph:

OFF_STATE (switch_on)-> ON_STATE (switch_off)-> OFF_STATE

We can define this with the two edges being:

const OFF_TO_ON = Edge.new().from([OFF_STATE]).to(ON_STATE).with(switch_on)
const ON_TO_OFF = Edge.new().from([ON_STATE]).to(OFF_STATE).with(switch_off)

Available Methods with Edge Object

name params returns description
new - new Edge object Return a new Edge Object
from fromStates: Array self Set from states
to toState: StateObject self Set to state
transition transition: StateObject self Set transition applicable to this edge
with transition: StateObject self Set transition applicable to this edge

Machine

From the Machine class we can add our edges

const MyMachine = new Machine();
MyMachine.registerEdge(OFF_TO_ON)
  .registerEdge(ON_TO_OFF)
  .setInitialState(OFF);

To then trigger a transition we simple use

MyMachine.triggerTransition(switch_off);

Available Methods with Machine Class

name params returns description
getTransitions none Array Returns available transitions from this state
getState none string Returns current state
setDataGetter function self passed in function is bound to context of Machine and is called whene data is returned
setInitialState state: StateObject, params: object, delayMachineStart: boolean self set's state which machine should start at, optionally do not start machine here
triggerTransition transition: TransitionObject Promise Transitions to next state
registerEdge edge: EdgeObject self Register a new Edge onto the Machine
carry none self Useful when dot chaining
start params?: Object Promise Transitions to initial state

Usage with Redux

import Machine from 'async-state-machine';
import redux from '../store';

class ReduxMachine extends Machine {
  reduxEnabled: boolean;
  machineKey: string;

  constructor(reduxEntry: string | void, enableLog: boolean = false) {
    super(enableLog);
    this.reduxEnabled = false;
    if (reduxEntry !== null) {
      // add entry as soon as class is created
      this.redux(reduxEntry);
    }
  }

  redux(name: string) {
    // add entry as soon as class is created
    this.machineKey = name;
    redux.dispatch({
      type: 'REGISTER_REDUX_MACHINE',
      payload: { machine: this.machineKey, newState: '' },
    });
    this.reduxEnabled = true;
  }

  storeRedux(newState) {
    if (this.reduxEnabled) {
      redux.dispatch({
        type: 'UPDATE_REDUX_MACHINE',
        payload: { machine: this.machineKey, newState },
      });
    }
  }

  setState(nextState: string) {
    super.setState(nextState);
    this.storeRedux(nextState.toString());
  }
}

export default ReduxMachine;