Digital logic simulator

Usage no npm install needed!

<script type="module">
  import digitaljs from '';



This project is a digital circuit simulator implemented in Javascript. It is designed to simulate circuits synthesized by hardware design tools like Yosys, and it has a companion project yosys2digitaljs, which converts Yosys output files to DigitalJS. It is also intended to be a teaching tool, therefore readability and ease of inspection is one of top concerns for the project.

You can try it out online. The web app is a separate Github project.


You can use DigitalJS in your project by installing it from NPM:

npm install digitaljs

Or you can use the Webpack bundle directly.

To simulate a circuit represented using the JSON input format (described later) and display it on a div named #paper, you need to run the following JS code (see running example):

// create the simulation object
const circuit = new digitaljs.Circuit(input_goes_here);
// display on #paper
const paper = circuit.displayOn($('#paper'));
// activate real-time simulation

Input format

Circuits are represented using JSON. The top-level object has three keys, devices, connectors and subcircuits. Under devices is a list of all devices forming the circuit, represented as an object, where keys are (unique and internal) device names. Each device has a number of properties, which are represented by an object. A mandatory property is type, which specifies the type of the device. Example device:

"dev1": {
    "type": "And",
    "label": "AND1"

Under connectors is a list of connections between device ports, represented as an array of objects with two keys, from and to. Both keys map to an object with two keys, id and port; the first corresponds to a device name, and the second -- to a valid port name for the device. A connection must lead from an output port to an input port, and the bitwidth of both ports must be equal. Example connection:

    "from": {
        "id": "dev1",
        "port": "out"
    "to": {
        "id": "dev2",
        "port": "in"

Under subcircuits is a list of subcircuit definitions, represented as an object, where keys are unique subcircuit names. A subcircuit name can be used as a celltype for a device of type Subcircuit; this instantiates the subcircuit. A subcircuit definition follows the representation of whole circuits, with the exception that subcircuits cannot (currently) define their own subcircuits. A subcircuit can include Input and Output devices, these are mapped to ports on a subcircuit instance.

Device types

  • Unary gates: Not, Repeater
    • Attributes: bits (natural number)
    • Inputs: in (bits-bit)
    • Outputs: out (bits-bit)
  • N-ary gates: And, Nand, Or, Nor, Xor, Xnor
    • Attributes: bits (natural number), inputs (natural number, default 2)
    • Inputs: in1, in2 ... inN (bits-bit, N = inputs)
    • Outputs: out (bits-bit)
  • Reducing gates: AndReduce, NandReduce, OrReduce, NorReduce, XorReduce, XnorReduce
    • Attributes: bits (natural number)
    • Inputs: in (bits-bit)
    • Outputs: out (1-bit)
  • Bit shifts: ShiftLeft, ShiftRight
    • Attributes: bits.in1, bits.in2 and bits.out (natural number), signed.in1, signed.in2, signed.out and fillx (boolean)
    • Inputs: in1 (bits.in1-bit), in2 (bits.in2-bit)
    • Outputs: out (bits.out-bit)
  • Comparisons: Eq, Ne, Lt, Le, Gt, Ge
    • Attributes: bits.in1 and bits.in2 (natural number), signed.in1 and signed.in2 (boolean)
    • Inputs: in1 (bits.in1-bit), in2 (bits.in2-bit)
    • Outputs: out (1-bit)
  • Number constant: Constant
    • Attributes: constant (binary string)
    • Outputs: out (constant.length-bit)
  • Unary arithmetic: Negation, UnaryPlus
    • Attributes: and bits.out (natural number), signed (boolean)
    • Inputs: in (
    • Outputs: out (bits.out-bit)
  • Binary arithmetic: Addition, Subtraction, Multiplication, Division, Modulo, Power
    • Attributes: bits.in1, bits.in2 and bits.out (natural number), signed.in1 and signed.in2 (boolean)
    • Inputs: in1 (bits.in1-bit), in2 (bits.in2-bit)
    • Outputs: out (bits.out-bit)
  • Multiplexer: Mux
    • Attributes:, bits.sel (natural number)
    • Inputs: in0 ... inN (, N = 2**bits.sel-1), sel (bits.sel-bit)
    • Outputs: out (
  • One-hot multiplexer: Mux1Hot
    • Attributes:, bits.sel (natural number)
    • Inputs: in0 ... inN (, N = bits.sel), sel (bits.sel-bit)
    • Outputs: out (
  • Sparse multiplexer: MuxSparse
    • Attributes:, bits.sel (natural number), inputs (list of natural numbers), default_input (optional boolean)
    • Inputs: in0 ... inN (, N = inputs.length, +1 if default_input is true)
    • Outputs: out (
  • D flip-flop: Dff
    • Attributes: bits (natural number), polarity.clock, polarity.arst, polarity.srst, polarity.aload, polarity.set, polarity.clr, polarity.enable, enable_srst (optional booleans), initial (optional binary string), arst_value, srst_value (optional binary string), no_data (optional boolean)
    • Inputs: in (bits-bit), clk (1-bit, if polarity.clock is present), arst (1-bit, if polarity.arst is present), srst (1-bit, if polarity.srst is present), en (1-bit, if polarity.enable is present), set (1-bit, if polarity.set is present), clr (1-bit, if polarity.clr is present), ain (bits-bit, if polarity.aload is present), aload (1-bit, if polarity.aload is present)
    • Outputs: out (bits-bit)
  • Memory: Memory
    • Attributes: bits, abits, words, offset (natural number), rdports (array of read port descriptors), wrports (array of write port descriptors), memdata (memory contents description)
    • Read port descriptor attributes: enable_polarity, clock_polarity, arst_polarity, srst_polarity (optional booleans), init_value, arst_value, srst_value (optional binary strings), transparent, collision (optional booleans or arrays of booleans)
    • Write port descriptor attributes: enable_polarity, clock_polarity, no_bit_enable (optional booleans)
    • Inputs (per read port): rdKaddr (abits-bit), rdKen (1-bit, if enable_polarity is present), rdKclk (1-bit, if clock_polarity is present), rdKarst (1-bit, if arst_polarity is present), rdKsrst (1-bit, if srst_polarity is present)
    • Outputs (per read port): rdKdata (bits-bit)
    • Inputs (per write port): wrKaddr (abits-bit), wrKdata (bits-bit), wrKen (1-bit (when no_bit_enable is true) or bits-bit (otherwise), if enable_polarity is present), wrKclk (1-bit, if clock_polarity is present)
  • Clock source: Clock
    • Outputs: out (1-bit)
  • Button input: Button
    • Outputs: out (1-bit)
  • Lamp output: Lamp
    • Inputs: in (1-bit)
  • Number input: NumEntry
    • Attributes: bits (natural number), numbase (string)
    • Outputs: out (bits-bit)
  • Number output: NumDisplay
    • Attributes: bits (natural number), numbase (string)
    • Inputs: in (bits-bit)
  • Subcircuit input: Input
    • Attributes: bits (natural number)
    • Outputs: out (bits-bit)
  • Subcircuit output: Output
    • Attributes: bits (natural number)
    • Inputs: in (bits-bit)
  • Bus grouping: BusGroup
    • Attributes: groups (array of natural numbers)
    • Inputs: in0 (groups[0]-bit) ... inN (groups[N]-bit)
    • Outputs: out (sum-of-groups-bit)
  • Bus ungrouping: BusUngroup
    • Attributes: groups (array of natural numbers)
    • Inputs: in (sum-of-groups-bit)
    • Outputs: out0 (groups[0]-bit) ... outN (groups[N]-bit)
  • Bus slicing: BusSlice
    • Attributes: slice.first, slice.count, (natural number)
    • Inputs: in (
    • Outputs: out (slice.count-bit)
  • Zero- and sign-extension: ZeroExtend, SignExtend
    • Attributes: extend.input, extend.output (natural number)
    • Inputs: in (extend.input-bit)
    • Outputs: out (extend.output-bit)
  • Finite state machines: FSM
    • Attributes:, bits.out, states, init_state, current_state (natural number), trans_table (array of transition descriptors)
    • Transition descriptor attributes: ctrl_in, ctrl_out (binary strings), state_in, state_out (natural numbers)
    • Inputs: clk (1-bit), arst (1-bit), in (
    • Outputs: out (bits.out-bit)


Some ideas for further developing the simulator.

  • Use JointJS elementTools for configuring/removing gates.
  • RAM/ROM import/export for Verilog format and Intel HEX.
  • Framebuffer element with character/bitmap display.
  • More editing capability: adding and removing blocks, modifying some of blocks' properties.
  • Undo-redo capability.
  • Saving and loading circuits, including layout and state.
  • Generic handling of negation for unary/binary gates (negation on inputs/outputs) for better clarity.
  • Zooming in/out on schematics.
  • SVG export.
  • Verilog export.
  • Smartphone and tablet compatible UI.