discord-xp-firebase

A lightweight and easy to use economy framework for discord bots, uses FirebBase.

Usage no npm install needed!

<script type="module">
  import discordXpFirebase from 'https://cdn.skypack.dev/discord-xp-firebase';
</script>

README

Discord server

Discord-XP-FireBase

A lightweight and easy to use xp framework for discord bots, uses MongoDB.

Changelog

  • 21.12.2020 (1.0.6) Fix.
  • 21.12.2020 (1.0.0) The discord-xp-firebase package is published as a fork of discord-xp. Aimed at working Discord.js and firebase from Google

Bugs, Glitches and Issues

If you encounter any of those fell free to open an issue in our github repository.

Help

If you need help feel free to join our discord server to talk and help you with your code.

Installing

You can install it from npm:

npm i discord-xp-firebase

Setting Up

First things first, we include the module into the project.

const Levels = require("discord-xp-firebase");

After that, you need to provide a valid Service Account and install it. You can do this with:

const account = require('./ServiceAccount.json')
Levels.setAccount(account); // You only need to do this ONCE per process.

Examples

Examples assume that you have setted up the module as presented in 'Setting Up' section. Following examples assume that your Discord.Cient is called client.

Following examples assume that your client.on("message", message is called message.

Following example contains isolated code which you need to integrate in your own command handler.

Following example assumes that you are able to write asynchronous code (use await).

  • Allocating Random XP For Each Message Sent
client.on("message", async (message) => {
  if (!message.guild) return;
  if (message.author.bot) return;
  
  const randomAmountOfXp = Math.floor(Math.random() * 29) + 1; // Min 1, Max 30
  const hasLeveledUp = await Levels.appendXp(message.author.id, message.guild.id, randomAmountOfXp);
  if (hasLeveledUp) {
    const user = await Levels.fetch(message.author.id, message.guild.id);
    message.channel.send(`${message.author}, congratulations! You have leveled up to **${user.level}**. :tada:`);
  }
});
  • Rank Command
const target = message.mentions.users.first() || message.author; // Grab the target.
const user = await Levels.fetch(target.id, message.guild.id); // Selects the target from the database.
if (!user) return message.channel.send("Seems like this user has not earned any xp so far."); // If there isnt such user in the database, we send a message in general.
message.channel.send(`> **${target.tag}** is currently level ${user.level}.`); // We show the level.
  • Leaderboard Command
const rawLeaderboard = await Levels.fetchLeaderboard(message.guild.id, 10); // We grab top 10 users with most xp in the current server.
if (rawLeaderboard.length < 1) return reply("Nobody's in leaderboard yet.");
const leaderboard = await Levels.computeLeaderboard(client, rawLeaderboard); // We process the leaderboard.
const lb = leaderboard.map(e => `${e.position}. <@!${e.userID}>. Level: **${e.level}**. XP: **${e.xp.toLocaleString()}**`); // We map the outputs.
message.channel.send(`**Leaderboard**:\n${lb.join("\n")}`);

Is time for you to get creative..

Methods

createUser

Creates an entry in database for that user if it doesnt exist.

Levels.createUser(<UserID - String>, <GuildID - String>);
  • Output:
Promise<Object>

deleteUser

If the entry exists, it deletes it from database.

Levels.deleteUser(<UserID - String>, <GuildID - String>);
  • Output:
Promise<Object>

appendXp

It adds a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level. It creates a new user with that amount of xp, if there is no entry for that user.

Levels.appendXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean>

appendLevel

It adds a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels.

Levels.appendLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

setXp

It sets the xp to a specified amount and re-calculates the level.

Levels.setXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

setLevel

Calculates the xp required to reach a specified level and updates it.

Levels.setLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

fetch (Updated recently!)

Retrives selected entry from the database, if it exists.

Levels.fetch(<UserID - String>, <GuildID - String>, <FetchPosition - Boolean>);
  • Output:
Promise<Object>

subtractXp

It removes a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level.

Levels.appendXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

subtractLevel

It removes a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels.

Levels.appendLevel(<UserID - String>, <GuildID - String>, <Amount - Number>);
  • Output:
Promise<Boolean/Object>

fetchLeaderboard

It gets a specified amount of entries from the database, ordered from higgest to lowest within the specified limit of entries.

Levels.fetchLeaderboard(<GuildID - String>, <Limit - Integer>);
  • Output:
Promise<Array [Objects]>

computeLeaderboard

It returns a new array of object that include level, xp, guild id, user id, leaderboard position, username and discriminator.

Levels.fetch(<Client - Discord.js Client>, <Leaderboard - fetchLeaderboard output>);
  • Output:
Promise<Array [Objects]>

xpFor

It returns a number that indicates amount of xp required to reach a level based on the input.

Levels.xpFor(<TargetLevel - Integer>);
  • Output:
Integer