gibberish-dsp

Gibberish is designed to be an optimized API for audio synthesis using per-sample techniques.

Usage no npm install needed!

<script type="module">
  import gibberishDsp from 'https://cdn.skypack.dev/gibberish-dsp';
</script>

README

Gibberish

Gibberish is designed to be a fast audio API for the browser. It takes the low-level building blocks provided by genish.js and uses them to create higher-level synthesizers, effects, and sequencers. Gibberish proceses each sample of each synthesis block one sample at a time, enabling a variety of effects not typically possible in JavaScript synthesis systems, most importantly single-sample feedback loops and audio-rate modulation of scheduling.

Note that this branch is for version 3 of the library. See the master branch for the pre-June 2017 version that is currently used in Gibber. There is also a tagged release of the older version (2.0.0).

Live Code Playground

https://www.charlie-roberts.com/gibberish/playground

Example Code

kik = Kick().connect() // connects to master output by default

// sequence calls to 'trigger' method of kick drum every 1/2 second
// with alternating loudness levels.
seq  = Sequencer.make( [.25,.5], [22050], kik, 'trigger' ] ).start()

chr = Chorus().connect()
syn = PolySynth({ maxVoices:4, attack:44, decay:22050, gain:.1 })

// connect to chorus and master output
syn.connect( chr ).connect()

syn.chord( [220,330,440,550] )

HTML + Initialization

<!doctype html>

<html lang='en'>
  <head>
    <script src='dist/gibberish.js'></script>
  </head>

  <body></body>
  
  <script>
  window.onload = function() {
    Gibberish.workletPath = 'dist/gibberish_worklet.js'

    Gibberish.init().then( ()=> {
      Gibberish.export( window )
      
      Sine().connect() 
    })
  }
  </script>
</html>

Development dependencies

  • node 6 or better
  • npm
  • gulp

Building

You need to have node.js and gulp installed. Then:

  1. Run npm install in the top level directory
  2. Run gulp in the top level directory
  3. Run gulp minify if you'd like to create minified and gzipped versions of the library.

The library will then be found in the dist folder.

Ugens

Gibberish includes a long list of oscillators, fx, and synthesis algorithms.

Oscillators

  • Sine
  • Triangle
  • Saw (wavetable & anti-aliased)
  • PWM (algorithmic & anti-aliased)
  • Square (wavetable & anti-aliased)
  • Noise( white, pink, brown )
  • Sampler - read audiofiles and playback at various speeds

Synthetic Percussion (TR-808 emulation)

  • Kick
  • Snare
  • Clave
  • Tom
  • Cowbell
  • Hat
  • Conga

Synths

All synths also have polyphonic versions.

  • Synth - oscillator + optional filter + envelope
  • Monosynth - three oscillators + optional filter + envelope
  • FM - two op FM synthesis + optional filter + envelope
  • Karplus-Strong - Physical model of a plucked string
  • Complex - oscillator + wavefolder + filter + envelope

Effects

  • BitCrusher - bit depth and sample rate reduction
  • Buffer Shuffler
  • Chorus (arp solina model)
  • Delay
  • Distortion
  • Flanger
  • Ring Modulation
  • Reverb (freeverb and dattorro plate reverb models)
  • Vibrato

Filters

  • State Variable Filter (12 db resonant)
  • Biquad Filter (12 db resonant)
  • Ladder Filter ("Moog-style" 24db resonant)
  • "Virtual Analog" (aka implicit) Ladder Filter ("Moog-style" 24db resonant)
  • "Virtual Analog" (aka implicit) ZDF filter (a la TB-303)

Analysis

  • Envelope Follower

Sequencing

  • Seq - sample-accurate scheduling
  • Seq2 - provides audio-rate modulation of timing

License

Gibberish is licensed under the MIT license.