hierarchical-fsm

Hierarchical Finite State Machine for Javascript

Usage no npm install needed!

<script type="module">
  import hierarchicalFsm from 'https://cdn.skypack.dev/hierarchical-fsm';
</script>

README

State Machine

About

This module allows you to create simple and hierarchical StateMachines. State Machines are composed of states, and each state has (optional) callbacks for entering and exiting state. It's also possible to restrict the transition from states using the from property.

Learn more about state machines and its applications on http://ai-depot.com/FiniteStateMachines/FSM.html

Usage

Available states can be set with addState and initial state can be set using initialState setter.

The following example creates a state machine for a player model with 3 states (Playing, paused and stopped)

 var playerSM = new StateMachine();

 playerSM.addState("playing",{ enter: this.onPlayingEnter, exit: this.onPlayingExit, from:["paused","stopped"] });
 playerSM.addState("paused",{ enter: this.onPausedEnter, from:"playing"});
 playerSM.addState("stopped",{ enter: this.onStoppedEnter, from:"*"});

 playerSM.on('transition_denied', this.handleTransitionDenied);
 playerSM.on('transition_complete', this.handleTransitionComplete);

 playerSM.initialState = "stopped";

It's also possible to create hierarchical state machines using the argument "parent" in the addState method. This example shows the creation of a hierarchical state machine for the monster of a game (Its a simplified version of the state machine used to control the AI in the original Quake game)

 var monsterSM = new StateMachine();
 monsterSM.addState("idle",{enter:this.onIdle, from:["smash", "punch", "missle attack"]});
 monsterSM.addState("attack",{enter:this.onAttack, from:"idle"});
 monsterSM.addState("melee attack",{parent:"attack", enter:this.onMeleeAttack, from:"attack"});
 monsterSM.addState("smash",{parent:"melee attack", enter:this.onSmash});
 monsterSM.addState("punch",{parent:"melee attack", enter:this.onPunch});
 monsterSM.addState("missle attack",{parent:"attack", enter:this.onMissle});
 monsterSM.addState("die",{enter:this.onDead, from:["smash", "punch", "missle attack"]});

 monsterSM.initialState = "idle";

Ports

License

Copyright (c) 2009-15 Cássio M. Antonio

Released under the Open Source MIT license, which gives you the possibility to use it and modify it in every circumstance.