ktx-parse

KTX 2.0 (.ktx2) parser and serializer.

Usage no npm install needed!

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README

ktx-parse

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KTX 2.0 (.ktx2) parser and serializer.

Quickstart

Install:

npm install --save ktx-parse

Import:

// ES Modules:
import { read, write } from 'ktx-parse';

// CommonJS:
const { read, write } = require('ktx-parse');

Usage:

// Parse texture container from file:
const texture = read(data /* ← Uint8Array or Buffer */);

// Write texture container to file:
const data = write(texture); // → Uint8Array

See API documentation for more details.

Encoding / Decoding

KTX-Parse reads/writes KTX 2.0 containers, and provides access to the compressed texture data within the container. To decompress that texture data, or to compress existing texture data into GPU texture formats used by KTX 2.0, you'll need to use additional libraries such as encoders or transcoders.

Encoding:

Encoding GPU textures is a slow process, and should be completed at development/authoring time so that the compressed texture can be transmitted to the viewing device. GPU textures require much less GPU memory than image formats like PNG or JPEG, and can be uploaded to the GPU quickly with less impact on framerate. GPU textures can also have smaller filesizes in many, but not all, cases. See the Basis documentation for details on this process.

  • BinomialLLC/basis_universal provides C++ and WebAssembly encoders, reading PNG files or raw pixel data, and outputing compressed texture data (and supercompression global data, if applicable). Use of these encoders is somewhat advanced, and the simpler basisu CLI tool does not provide the data necessary for writing a KTX 2.0 file.
  • KhronosGroup/KTX-Software provides CLI, C++, and WebAssembly encoders for reading PNG or JPEG textures and outputing a complete KTX 2.0 file, which ktx-parse can then read or edit. While probably easier than using the basis_universal encoders directly, the KTX-Software library is somewhat larger and has more dependencies.

Transcoding / Decoding:

Basis Universal texture formats (ETC1S and UASTC) cannot be directly read by a GPU, but are designed to be very efficiently rewritten into many of the specific GPU texture formats that different GPUs require. This process is called transcoding, and typically happens on the viewing device after a target output format (e.g. ETC1, ASTC, BC1, ...) is chosen. These transcoders can also fully decode texture data to uncompressed RGBA formats, if raw pixel data is required.

  • BinomialLLC/basis_universal provides official C++ and WebAssembly transcoders, which support all Basis Universal input formats and can transcode to any output format (with appropriate compilation flags). With common settings, a transcoder will likely be > 200kb on web.
  • KhronosGroup/Universal-Texture-Transcoders provides very small, fast WebAssembly transcoders each supporting only a single output texture format. Each transcoder is roughly 10-20kb, and the viewing device can choose which transcoder to download, as appropriate. Only UASTC texture formats currently supported.

The transcoders above cannot read KTX 2.0 files directly. Instead, unpack the KTX 2.0 files with ktx-parse first, then transcode the mip levels using a low-level transcoder.

API Documentation

Functions

read

read(data: Uint8Array): KTX2Container

Defined in src/read.ts:13

Parses a KTX 2.0 file, returning an unpacked KTX2Container instance with all associated data. The container's mip levels and other binary data are pointers into the original file, not copies, so the original file should not be overwritten after reading.

Parameters:
Name Type Description
data Uint8Array Bytes of KTX 2.0 file, as Uint8Array or Buffer.

Returns: KTX2Container

write

write(container: KTX2Container, options?: WriteOptions): Uint8Array

Defined in src/write.ts:21

Serializes a KTX2Container instance to a KTX 2.0 file. Mip levels and other binary data are copied into the resulting Uint8Array, so the original container can safely be edited or destroyed after it is serialized.

Options:

  • keepWriter: If true, 'KTXWriter' key/value field is written as provided by the container. Otherwise, a string for the current ktx-parse version is generated. Default: false.
Parameters:
Name Type Default value Description
container KTX2Container -
options WriteOptions {}

Returns: Uint8Array

Class: KTX2Container

Represents an unpacked KTX 2.0 texture container. Data for individual mip levels are stored in the .levels array, typically compressed in Basis Universal formats. Additional properties provide metadata required to process, transcode, and upload these textures.

Properties

dataFormatDescriptor

dataFormatDescriptor: KTX2DataFormatDescriptorBasicFormat[] = [{ vendorId: KHR_DF_VENDORID_KHRONOS, descriptorType: KTX2DescriptorType.BASICFORMAT, versionNumber: KHR_DF_VERSION, descriptorBlockSize: KHR_DF_BLOCKSIZE, colorModel: KTX2Model.UNSPECIFIED, colorPrimaries: KTX2Primaries.SRGB, transferFunction: KTX2Primaries.SRGB, flags: KTX2Flags.ALPHA_STRAIGHT, texelBlockDimension: {x: 4, y: 4, z: 1, w: 1}, bytesPlane: [], samples: [], }]

Defined in src/container.ts:48

Data Format Descriptor.


faceCount

faceCount: number = 1

Defined in src/container.ts:39

Number of cubemap faces. For cubemaps and cubemap arrays, faceCount must be 6. For all other textures, faceCount must be 1. Cubemap faces are stored in +X, -X, +Y, -Y, +Z, -Z order.


globalData

globalData: KTX2GlobalDataBasisLZ | null = null

Defined in src/container.ts:66

Supercompression Global Data.


keyValue

keyValue: { [key:string]: string | Uint8Array; }

Defined in src/container.ts:63

Key/Value Data.


layerCount

layerCount: number = 0

Defined in src/container.ts:32

Number of array elements (array textures only).


levels

levels: KTX2Level[] = []

Defined in src/container.ts:45

Mip levels, ordered largest (original) to smallest (~1px).


pixelDepth

pixelDepth: number = 0

Defined in src/container.ts:29

Depth of the texture image for level 0, in pixels (3D textures only).


pixelHeight

pixelHeight: number = 0

Defined in src/container.ts:26

Height of the texture image for level 0, in pixels.


pixelWidth

pixelWidth: number = 0

Defined in src/container.ts:23

Width of the texture image for level 0, in pixels.


supercompressionScheme

supercompressionScheme: KTX2SupercompressionScheme = KTX2SupercompressionScheme.NONE

Defined in src/container.ts:42

Indicates which supercompression scheme has been applied to mip level images, if any.


typeSize

typeSize: number = 1

Defined in src/container.ts:20

Size of the data type in bytes used to upload the data to a graphics API. When vkFormat is VK_FORMAT_UNDEFINED, typeSize must be 1.


vkFormat

vkFormat: number = VK_FORMAT_UNDEFINED

Defined in src/container.ts:14

Specifies the image format using Vulkan VkFormat enum values. When using Basis Universal texture formats, vkFormat must be VK_FORMAT_UNDEFINED.