seal-state-machine

Finite state machine

Usage no npm install needed!

<script type="module">
  import sealStateMachine from 'https://cdn.skypack.dev/seal-state-machine';
</script>

README

seal-state-machine

CircleCI AppVeyor

Finite state machine.

Installation

$ npm install seal-state-machine

Quick start

First you need to integrate seal-state-machine into your application.

const stateMachine = require('seal-state-machine');

Then create your own constructor function or use an empty default one to create a new state machine.

const ExampleConstructor = function () {
  // do some initialization here
};
const MyMachine = stateMachine.extend(ExampleConstructor);

Add nodes and transitions and set default start node.

const node = MyMachine.prototype.node('Lasagne');
MyMachine.prototype.node('NothingLeft');

node.transition('Garfield', 'NothingLeft', (node, transition, done) => {
  console.log('Soon it will be eaten');
  done();
});
MyMachine.prototype.initialNode('Lasagne');

Instaniate machine object and use it.

const myMachine = new MyMachine();

console.log(myMachine.getCurrentNode());
myMachine.transit('Garfield');
console.log(myMachine.getCurrentNode());

API

stateMachine.extend(Constructor)

  • Constructor optional Constructor function for new state machine

Extends the given constructor function or an empty default function by mixin Machine specific functions. Returns the Constructor function.

Machine.node(nodeName)

  • nodeName - Name of a new or existing node

Returns node object of name nodeName. Creates new node if not present.

Machine.initialNode(nodeName)

  • nodeName - Name of initial node. The node has to be added before.

Set the initial node the machine should start with.

Machine.getCurrentNode()

Returns name of current node, undefined if no initial node is given.

Machine.getPreviousNode()

Returns name of previous node, undefined if no transit occurred.

Machine.getCurrentTransition()

Returns object with name of current transition and leaving node. Object structure:

{
  transition: 'transition name'
  node: node-object
}

Machine.preTransition(preTransitCallback)

  • preTransitCallback(node, transition, payload, callback) - Transition callback. Node is leaving node, transition name is always preTransition

Sets a callback which is always called my the machine before any transition is executed.

Machine.postTransition(postTransitCallback)

  • postTransitCallback(node, transition, payload, callback) - Transition callback. Node is new entered node, transition name is always postTransition

Sets a callback which is always called my the machine after any transition is executed successfully.

Machine.transit(transitionName [, payload], callback)

  • transitionName - Name of transition to execute.
  • payload optional The runtime data of the transition. If omitted, an empty object will be created.
  • callback(err, nodeName, payload) - Is called after transit finished.
    • err Is set when an error occurred
    • nodeName is the name of the new currentNode. nodeName may be set even if an error occurred, depending on which part of the transition failed.
    • payload The resulting transition payload, if no error occurred.

Execute a transit.

Node.getName()

Returns name of the node.

Node.transition(transitionName, nextNode, executeFunction)

  • transitionName - Arbitrary name to identify the transition
  • nextNode - Name of the node after the transit finished successfully
  • executeFunction(node, transition, payload, callback) - The function to execute the transit. It is called as member function of Machine object.
    • this is the Machine instance.
    • node is the object of the leaving node.
    • transition is the executing transition object.
    • payload is the runtime data object of the transition and is passed to all callbacks from preTransition to postTransition.
    • The callback functions when finished executing transition. It expects an error object in case the transition failed or null.

Add a new transition to a node. Returns the node object.

Node.getTransition(transitionName)

  • transitionName - Name of transiton

Returns transition object with given name or undefined if transition does not exist.

Node.leave(leaveFunction)

  • leaveFunction(node, transition, payload, callback) - Called before a transit when the node is going to be left. The nodeis the node object to be left, transition is a helper transition with the name leave. The callback functions expects an error object in case leaving node failed or null.

Set function which is always called when a node is going to be left. Returns the node object.

Node.enter(enterFunction)

  • enterFunction(node, transition, payload, callback) - Called after a transit when the node is already entered. The nodeis the node object entered, transition is a helper transition with the name enter. The callback functions expects an error object in case entering node failed or null.

Set function which is always called when the node is entered after a transit. Returns the node object.

Transition.getName()

Returns name of the transition.

Transition.getNextNode()

Returns name of target node after transit.

Running the build

To build this module use roboter.

$ bot