README
Socketmoor
A very basic framework for room-based WebSocket communication meant for games.
Assumptions:
Users and rooms have an unchangeable unique numeric
id
.Users and rooms have a changeable unique string
sid
.User
sid
s are unique only in rooms.A client can only be present in a single room and must leave it to enter another.
Rooms are created when a client wants to enter a rooms that doesn't exit.
Rooms are destroyed when all clients leave.
License
MIT