virtual-dom-hammerjs

A virtual-dom widget that enables interop with hammer.js.

Usage no npm install needed!

<script type="module">
  import virtualDomHammerjs from 'https://cdn.skypack.dev/virtual-dom-hammerjs';
</script>

README

virtual-dom-hammerjs

A simple virtual-dom widget that wraps Hammer.js events to the virtual-dom. The general idea comes from react-hammerjs, but this implementation supports all events and the complete Hammer.js feature set with a declarative api.

Usage

The manager property may be used to configure the Hammer manager. These properties will be merged with the default ones.

In addition, the actual Hammer.js object is exposed as Hammer.OPTS, from which one may access constants.

var Hammer = require('virtual-dom-hammerjs')
var h = require('virtual-dom/h')


function render(count)  {
    return h('div', {
        hammer: new Hammer({
            events: {
                tripletap: handleEvent,

                pan: handleEvent,
                panstart: handleEvent,
                panmove: handleEvent,
                panend: handleEvent,
                pancancel: handleEvent,
                panleft: handleEvent,
                panright: handleEvent,
                panup: handleEvent,
                pandown: handleEvent,
                pinch: handleEvent,
                pinchstart: handleEvent,
                pinchmove: handleEvent,
                pinchend: handleEvent,
                pinchcancel: handleEvent,
                pinchin: handleEvent,
                pinchout: handleEvent,
                press: handleEvent,
                pressup: handleEvent,
                rotate: handleEvent,
                rotatestart: handleEvent,
                rotatemove: handleEvent,
                rotateend: handleEvent,
                rotatecancel: handleEvent,
                swipe: handleEvent,
                swipeleft: handleEvent,
                swiperight: handleEvent,
                swipeup: handleEvent,
                swipedown: handleEvent,
                tap: handleEvent
            },
            manager: {
                touchAction: 'compute',
                recognizers: {
                    // Custom recognizers:
                    tripletap: {
                        type: 'Tap',
                        options: {
                            taps: 3
                        },
                        recognizeWith: ['tap']
                    },
                    panh: {
                        type: 'Pan',
                        options: {
                            direction: Hammer.DIRECTION_HORIZONTAL
                        }
                    },
                    panv: {
                        type: 'Pan',
                        options: {
                            direction: Hammer.DIRECTION_VERTICAL
                        },
                        requireFailure: ['panh']
                    },

                    // The following recognizers update the default ones:
                    pan: {
                        options: {
                            enable: true
                        }
                    },
                    pinch: {
                        options: {
                            enable: true
                        },
                        recognizeWith: ['rotate']
                    },
                    rotate: {
                        options: {
                            enable: true
                        }
                    },
                    swipe: {
                        options: {
                            enable: true,
                            pointers: 1,
                            threshold: 10,
                            direction: Hammer.OPTS.DIRECTION_ALL,
                            velocity: 0.65
                        },
                        recognizeWith: ['pan']
                    },
                    tap: {
                        options: {
                            enable: false,
                            time: 600,
                            threshold: 100
                        }
                    }
                }
            }
        })
    }, 'Touch Me')
}