3d-tiles-tools

Tools for debugging, analyzing, and validating 3D Tiles tilesets.

Usage no npm install needed!

<script type="module">
  import dTilesTools from 'https://cdn.skypack.dev/3d-tiles-tools';
</script>

README

3D Tiles Tools

Node.js library and command-line tools for processing and converting 3D Tiles tilesets.

Instructions

Clone this repo and install Node.js. From the root directory of this repo, run:

npm install

Command line tools

gzip

Gzips the input tileset.

node ./bin/3d-tiles-tools.js gzip ./specs/data/TilesetOfTilesets/ ./output/TilesetOfTilesets-gzipped/
node ./bin/3d-tiles-tools.js gzip -i ./specs/data/TilesetOfTilesets/ -o ./output/TilesetOfTilesets-gzipped/
Flag Description Required
-i, --input Input directory of the tileset. :white_check_mark: Yes
-o, --output Output directory of the processed tileset. No
-t, --tilesOnly Only gzip tiles. No, default false
-f, --force Overwrite output directory if it exists. No, default false

ungzip

Ungzips the input tileset.

node ./bin/3d-tiles-tools.js ungzip ./specs/data/TilesetOfTilesets/ ./output/TilesetOfTilesets-ungzipped/
node ./bin/3d-tiles-tools.js ungzip -i ./specs/data/TilesetOfTilesets/ -o ./output/TilesetOfTilesets-ungzipped/
Flag Description Required
-i, --input Input directory of the tileset. :white_check_mark: Yes
-o, --output Output directory of the processed tileset. No
-f, --force Overwrite output directory if it exists. No, default false

glbToB3dm

Creates a b3dm from a glb with an empty batch table. Since this tool does not process an entire tileset, it cannot be used with the Pipeline tool.

node ./bin/3d-tiles-tools.js glbToB3dm ./specs/data/CesiumTexturedBox/CesiumTexturedBox.glb ./output/CesiumTexturedBox.b3dm
node ./bin/3d-tiles-tools.js glbToB3dm -i ./specs/data/CesiumTexturedBox/CesiumTexturedBox.glb -o ./output/CesiumTexturedBox.b3dm
Flag Description Required
-i, --input Input path of the .glb :white_check_mark: Yes
-o, --output Output path of the resulting .b3dm No
-f, --force Overwrite output file if it exists. No, default false

glbToI3dm

Creates a i3dm from a glb with a single instance at position [0, 0, 0] and an empty batch table. Since this tool does not process an entire tileset, it cannot be used with the Pipeline tool.

node ./bin/3d-tiles-tools.js glbToI3dm ./specs/data/CesiumTexturedBox/CesiumTexturedBox.glb ./output/CesiumTexturedBox.i3dm
node ./bin/3d-tiles-tools.js glbToI3dm -i ./specs/data/CesiumTexturedBox/CesiumTexturedBox.glb -o ./output/CesiumTexturedBox.i3dm
Flag Description Required
-i, --input Input path of the .glb :white_check_mark: Yes
-o, --output Output path of the resulting .i3dm No
-f, --force Overwrite output file if it exists. No, default false

b3dmToGlb

Creates a glb from a b3dm. Since this tool does not process an entire tileset, it cannot be used with the Pipeline tool.

node ./bin/3d-tiles-tools.js b3dmToGlb -i ./specs/data/batchedWithBatchTableBinary.b3dm -o ./output/extracted.glb
Flag Description Required
-i, --input Input path of the .b3dm :white_check_mark: Yes
-o, --output Output path of the resulting .glb No
-f, --force Overwrite output file if it exists. No, default false

i3dmToGlb

Creates a glb from a i3dm. Since this tool does not process an entire tileset, it cannot be used with the Pipeline tool.

node ./bin/3d-tiles-tools.js i3dmToGlb -i ./specs/data/instancedWithBatchTableBinary.i3dm -o ./output/extracted.glb
Flag Description Required
-i, --input Input path of the .i3dm :white_check_mark: Yes
-o, --output Output path of the resulting .glb No
-f, --force Overwrite output file if it exists. No, default false

cmptToGlb

Extracts the glb models from a cmpt tile. If multiple models are found a number will be appended to the output file name. Since this tool does not process an entire tileset, it cannot be used with the Pipeline tool.

node ./bin/3d-tiles-tools.js cmptToGlb -i ./specs/data/composite.cmpt -o ./output/extracted.glb
Flag Description Required
-i, --input Input path of the .cmpt :white_check_mark: Yes
-o, --output Output path of the resulting .glb No
-f, --force Overwrite output file if it exists. No, default false

optimizeB3dm

Optimize a b3dm using gltf-pipeline. Since this tool does not process an entire tileset, it cannot be used with the Pipeline tool.

node ./bin/3d-tiles-tools.js optimizeB3dm -i ./specs/data/batchedWithBatchTableBinary.b3dm -o ./output/optimized.b3dm

Quantize floating-point attributes and oct-encode normals

node ./bin/3d-tiles-tools.js optimizeB3dm -i ./specs/data/batchedWithBatchTableBinary.b3dm -o ./output/optimized.b3dm --options -q -n
Flag Description Required
-i, --input Input path of the .b3dm :white_check_mark: Yes
-o, --output Output path of the resulting .b3dm No
-f, --force Overwrite output file if it exists. No, default false
--options All arguments past this flag are consumed by gltf-pipeline. No

To use tileset texture compression, pass the texcomp flags

node ./bin/3d-tiles-tools.js optimizeB3dm -i ./specs/data/Textured/batchedTextured.b3dm -o ./output/optimized.b3dm --options --texcomp.dxt1.enable --texcomp.dxt1.quality=5 --texcomp.etc1.enable

This example optimizes the b3dm and compresses the textures into dxt1 and etc1 formats.

optimizeI3dm

Optimize a i3dm using gltf-pipeline. Since this tool does not process an entire tileset, it cannot be used with the Pipeline tool.

node ./bin/3d-tiles-tools.js optimizeI3dm -i ./specs/data/instancedWithBatchTableBinary.i3dm -o ./output/optimized.i3dm

Quantize floating-point attributes and oct-encode normals

node ./bin/3d-tiles-tools.js optimizeI3dm -i ./specs/data/instancedWithBatchTableBinary.i3dm -o ./output/optimized.i3dm --options -q -n
Flag Description Required
-i, --input Input path of the .i3dm :white_check_mark: Yes
-o, --output Output path of the resulting .i3dm No
-f, --force Overwrite output file if it exists. No, default false
--options All arguments past this flag are consumed by gltf-pipeline. No

To use tileset texture compression, pass the texcomp flags.

node ./bin/3d-tiles-tools.js optimizeI3dm -i ./specs/data/Textured/instancedTextured.i3dm -o ./output/optimized.i3dm --options --texcomp.dxt1.enable --texcomp.dxt1.quality=5 --texcomp.etc1.enable

This example optimizes the i3dm and compresses the textures into dxt1 and etc1 formats.

tilesetToDatabase

Generates a sqlite database for a tileset.

This tool cannot be used with the Pipeline tool.

Each tile is stored gzipped in the database. The specification for the tables in the database is not final, see 3d-tiles/#89.

node ./bin/3d-tiles-tools.js tilesetToDatabase ./specs/data/TilesetOfTilesets/ ./output/tileset.3dtiles
node ./bin/3d-tiles-tools.js tilesetToDatabase -i ./specs/data/TilesetOfTilesets/ -o ./output/tileset.3dtiles
Flag Description Required
-i, --input Input directory of the tileset. :white_check_mark: Yes
-o, --output Output path of the resulting .3dtiles. No
-f, --force Overwrite output file if it exists. No, default false

databaseToTileset

Unpack a tileset database to a tileset folder.

This tool cannot be used with the Pipeline tool.

Each tile is stored gzipped in the database, and unzipped when unpacked. The specification for the tables in the database is not final, see 3d-tiles/#89.

node ./bin/3d-tiles-tools.js databaseToTileset ./specs/data/tileset.3dtiles ./output/Tileset
node ./bin/3d-tiles-tools.js databaseToTileset -i ./specs/data/tileset.3dtiles -o ./output/Tileset
Flag Description Required
-i, --input Input .3dtiles database file. :white_check_mark: Yes
-o, --output Output directory of the unpacked tileset. No
-f, --force Overwrite output directory if it exists. No, default false

Pipeline

node ./bin/3d-tiles-tools.js pipeline ./specs/data/pipeline.json
node ./bin/3d-tiles-tools.js pipeline -i ./specs/data/pipeline.json
Flag Description Required
-i, --input Input pipeline JSON file. :white_check_mark: Yes
-f, --force Overwrite output directory if it exists. No, default false

Executes a pipeline JSON file containing an input directory, output directory, and list of stages to run. A stage can be a string specifying the stage name or an object specifying the stage name and any additional parameters. Stages are executed in the order listed.

This example pipeline.json gzips the input tilest and saves it in the given output directory.

{
    "input": "Tileset/",
    "output": "TilesetGzipped/",
    "stages": ["gzip"]
}

This pipeline uncompresses the input tileset and then compresses all the tiles. Files like tileset.json are left uncompressed.

{
    "input": "Tileset/",
    "output": "TilesetGzipped/",
    "stages": [
        "ungzip",
        {
            "name": "gzip",
            "tilesOnly": true
        }
    ]
}

Pipeline Stages

gzip

Gzips the input tileset.

Properties

Type Description Required
tilesOnly boolean Only gzip tiles. No, default: false

ungzip

Ungzips the input tileset.

Build Instructions

Run the tests:

npm run test

To run JSHint on the entire codebase, run:

npm run jsHint

To run JSHint automatically when a file is saved, run the following and leave it open in a console window:

npm run jsHint-watch

Running Test Coverage

Coverage uses istanbul. Run:

npm run coverage

For complete coverage details, open coverage/lcov-report/index.html.

The tests and coverage covers the Node.js module; it does not cover the command-line interface.

Generating Documentation

To generate the documentation:

npm run jsDoc

The documentation will be placed in the doc folder.

Debugging

  • To debug the tests in Webstorm, open the Gulp tab, right click the test task, and click Debug 'test'.
  • To run a single test, change the test function from it to fit.