README
@any-touch/share
一些公用方法和常量.
// input的类型
export const TYPE_START = 'start';
export const TYPE_MOVE = 'move';
export const TYPE_CANCEL = 'cancel';
export const TYPE_END = 'end';
export const TOUCH = 'touch';
export const MOUSE = 'mouse';
export const TOUCH_START = 'touchstart';
export const TOUCH_MOVE = 'touchmove';
export const TOUCH_END = 'touchend';
export const TOUCH_CANCEL = 'touchcancel';
export const MOUSE_UP = 'mouseup';
export const MOUSE_MOVE = 'mousemove';
export const MOUSE_DOWN = 'mousedown';
// 计算时候取touchs.clientX | clientY
export const CLIENT_X = 'clientX';
export const CLIENT_Y = 'clientY';
export const COMPUTE_INTERVAL = 16;
// 识别器状态码
// 注意: 此处的值会直接被事件名所用, 如panstart/panmove等等
export const STATUS_POSSIBLE = 'possible';
export const STATUS_START = 'start';
export const STATUS_MOVE = 'move';
export const STATUS_END = 'end';
export const STATUS_CANCELLED = 'cancel';
export const STATUS_FAILED = 'failed';
export const STATUS_RECOGNIZED = 'recognized';
// 方向
export const DIRECTION_LEFT = 'left';
export const DIRECTION_RIGHT = 'right';
export const DIRECTION_UP = 'up';
export const DIRECTION_DOWN = 'down';
export const NONE = 'none';