README
UseFormstate
A react-hook for managing form values, errors and more
Usage
Preparations
The form-shape and how it should be validated is defined using the useFormstate
function.
Optimally this should be outside of your react-component.
type FormData = { // Don't use an interface here. Read me under "known issues"
name: string;
city: string;
hobby: string;
}
interface FormProps {
validate: boolean;
}
const initialState: FormData = {
name: '',
city: '',
hobby: ''
};
const validator = useFormstate<FormData, FormProps>({
name: (value) => value.length > 256 ? 'Thats a might long name' : undefined,
city: (value, values, props) => {
if (props.validate) {
return value.length === 0 ? 'Must provide a city' : undefined
}
return undefined;
},
hobby: (value, values, props) => {
if (values.city.length > 0 && props.validate) {
return value.length === 0 ? 'Hobby is required if city is provided' : undefined
}
return undefined;
}
});
As an alternative you may pass a function instead of an object to useFormstate
.
This may useful in instances where form-elements are conditonally-validated, though the two approaches are functionally equivalent.
const validator = useFormstate<FormData, FormProps>((values, props) => {
const name = values.name.length > 256 ? 'Thats a might long name' : undefined;
const city = props.validate && values.city.length === 0 ? 'Must provide a city' : undefined;
const hobby = values.city.length > 0 && props.validate && values.hobby.length === 0 ? 'Hobby is required if city is provided' : undefined;
return { name, city, hobby };
});
Use it
function submithandler(values: FormData) {
return fetch('...Do your thing...');
}
function MyForm(props: Props) {
const state: Formstate<FormData> = validator(initialState);
return (
<form onSubmit={state.onSubmit(submithandler)}>
<label htmlFor={state.fields.name.input.id}>Name:</label>
<input {...state.fields.name.input} />
{state.field.name.error ? <span>state.field.name.error</span> : undefined}
<label htmlFor={state.fields.city.input.id}>City:</label>
<input {...state.fields.city.input} />
{state.field.city.error ? <span>state.field.city.error</span> : undefined}
<label htmlFor={state.fields.hobby.input.id}Name>Hobby:</label>
<input {...state.fields.hobby.input} />
{state.field.hobby.error ? <span>state.field.hobby.error</span> : undefined}
<button type="submit" disabled={state.submitting}>Save</button>
</form>
);
}
Types
Most notable types are Formstate<S>
and FieldState
:
Formstate
The returntype of calling useFormstate(validation)(initialValues, props);
submitting: boolean; // is the submithandler current running
pristine: boolean; // is 'values === initialValues'
valid: boolean; // is the form as a whole valid, e.g no errors
errors: { fieldnames: string };
fields: { fieldnames: FieldState }
FieldState
The type containing information for each field.
pristine: boolean; // is 'values === initialValues'
touched: boolean; // has this element had focus
initialValue: boolean; // initialValue as specified
error?: string; // this elements error if any
input: {
id: string;
name: string;
value: string;
onChange: ChangeEventHandler;
onBlur: FocusEventHandler;
};
Known issues
vs interfacetype
Its recommended to use type
insteadof interface
when defining your form-shape.
E.g
// DON'T DO THIS
interface FormShape {
name: string;
}
// DO THIS
type FormShape = {
name: string;
}
The underlying issue can be better understood by read through this official issue; https://github.com/microsoft/TypeScript/issues/15300
Credits
Made using the awesome typescript library starter