@stdlib/blas-ext-base-scusumors

Calculate the cumulative sum of single-precision floating-point strided array elements using ordinary recursive summation.

Usage no npm install needed!

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README

scusumors

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Calculate the cumulative sum of single-precision floating-point strided array elements using ordinary recursive summation.

Installation

npm install @stdlib/blas-ext-base-scusumors

Usage

var scusumors = require( '@stdlib/blas-ext-base-scusumors' );

scusumors( N, sum, x, strideX, y, strideY )

Computes the cumulative sum of single-precision floating-point strided array elements using ordinary recursive summation.

var Float32Array = require( '@stdlib/array-float32' );

var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
var y = new Float32Array( x.length );

scusumors( x.length, 0.0, x, 1, y, 1 );
// y => <Float32Array>[ 1.0, -1.0, 1.0 ]

x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
y = new Float32Array( x.length );

scusumors( x.length, 10.0, x, 1, y, 1 );
// y => <Float32Array>[ 11.0, 9.0, 11.0 ]

The function has the following parameters:

  • N: number of indexed elements.
  • sum: initial sum.
  • x: input Float32Array.
  • strideX: index increment for x.
  • y: output Float32Array.
  • strideY: index increment for y.

The N and stride parameters determine which elements in x and y are accessed at runtime. For example, to compute the cumulative sum of every other element in x,

var Float32Array = require( '@stdlib/array-float32' );
var floor = require( '@stdlib/math-base-special-floor' );

var x = new Float32Array( [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ] );
var y = new Float32Array( x.length );

var N = floor( x.length / 2 );

var v = scusumors( N, 0.0, x, 2, y, 1 );
// y => <Float32Array>[ 1.0, 3.0, 1.0, 5.0, 0.0, 0.0, 0.0, 0.0 ]

Note that indexing is relative to the first index. To introduce an offset, use typed array views.

var Float32Array = require( '@stdlib/array-float32' );
var floor = require( '@stdlib/math-base-special-floor' );

// Initial arrays...
var x0 = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var y0 = new Float32Array( x0.length );

// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element

var N = floor( x0.length / 2 );

scusumors( N, 0.0, x1, -2, y1, 1 );
// y0 => <Float32Array>[ 0.0, 0.0, 0.0, 4.0, 6.0, 4.0, 5.0, 0.0 ]

scusumors.ndarray( N, sum, x, strideX, offsetX, y, strideY, offsetY )

Computes the cumulative sum of single-precision floating-point strided array elements using ordinary recursive summation and alternative indexing semantics.

var Float32Array = require( '@stdlib/array-float32' );

var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
var y = new Float32Array( x.length );

scusumors.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 );
// y => <Float32Array>[ 1.0, -1.0, 1.0 ]

The function has the following additional parameters:

  • offsetX: starting index for x.
  • offsetY: starting index for y.

While typed array views mandate a view offset based on the underlying buffer, offsetX and offsetY parameters support indexing semantics based on a starting indices. For example, to calculate the cumulative sum of every other value in x starting from the second value and to store in the last N elements of y starting from the last element

var Float32Array = require( '@stdlib/array-float32' );
var floor = require( '@stdlib/math-base-special-floor' );

var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var y = new Float32Array( x.length );

var N = floor( x.length / 2 );

scusumors.ndarray( N, 0.0, x, 2, 1, y, -1, y.length-1 );
// y => <Float32Array>[ 0.0, 0.0, 0.0, 0.0, 5.0, 1.0, -1.0, 1.0 ]

Notes

  • If N <= 0, both functions return y unchanged.
  • Ordinary recursive summation (i.e., a "simple" sum) is performant, but can incur significant numerical error. If performance is paramount and error tolerated, using ordinary recursive summation is acceptable; in all other cases, exercise due caution.

Examples

var randu = require( '@stdlib/random-base-randu' );
var round = require( '@stdlib/math-base-special-round' );
var Float32Array = require( '@stdlib/array-float32' );
var scusumors = require( '@stdlib/blas-ext-base-scusumors' );

var y;
var x;
var i;

x = new Float32Array( 10 );
y = new Float32Array( x.length );
for ( i = 0; i < x.length; i++ ) {
    x[ i ] = round( randu()*100.0 );
}
console.log( x );
console.log( y );

scusumors( x.length, 0.0, x, 1, y, -1 );
console.log( y );

Notice

This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.

For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.

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License

See LICENSE.

Copyright

Copyright © 2016-2022. The Stdlib Authors.