README
angular-stl-model-viewer
This is an angular component to render stl-models with THREE.js.
Installation
yarn add angular-stl-model-viewernpm install angular-stl-model-viewer
Usage
- import
StlModelViewerModuleto your app module - use stl-model-viewer component in your html
<stl-model-viewer [stlModels]="['example.stl']"></stl-model-viewer> - alternatively use
[stlModelFiles]="['stlFileContent']"
Example
The working basic example can be found in our live demo.
Configuration
Input Properties
| Attr | Type | Default | Details |
|---|---|---|---|
| stlModels | string[] | empty array | List of stl model paths |
| stlModelFiles | string[] | empty array | List of stl model files/content |
| hasControls | boolean | true | If true, the user can interact with the stl-models |
| camera | THREE.Camera | THREE.PerspectiveCamera( 35, WindowInnerWidth / WindowInnerHeight, 1, 15 ) | The projection mode used for rendering the scene |
| cameraTarget | THREE.Vector3 | THREE.Vector3( 0, 0, 0 ) | The orientation point for the camera |
| light | THREE.Light | THREE.PointLight( 0xffffff ) | Illuminates the scene |
| material | THREE.MeshMaterialType | THREE.MeshPhongMaterial({ color: 0xc4c4c4, shininess: 100, specular: 0x111111 }) | Casts more precisely the possible materials assignable to a [ [Mesh]] object |
| scene | THREE.Scene | THREE.Scene() | Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras |
| renderer | THREE.WebGLRenderer | THREE.WebGLRenderer({ antialias: true }) | Displays your beautifully crafted scenes using WebGL |
| controls | THREE.OrbitControls | THREE.OrbitControls | Allow the camera to orbit around a target |
| meshOptions | MeshOptions[] | [] | customize mesh options per stl-model |
| centered | boolean | true | Flag if models should be centered |
Output Events
| Attr | Details |
|---|---|
| rendered | Emitted when the stl-model is rendered. |
MeshOptionsType
| Attr | Type | Default | Details |
|---|---|---|---|
| castShadow | boolean | true | Gets rendered into shadow map |
| position | THREE.Vector3 | THREE.Vector3( 0, 0, 0 ) | Object's local position |
| receiveShadow | boolean | true | Material gets baked in shadow receiving |
| scale | THREE.Vector3 | THREE.Vector3( 0.03, 0.03, 0.03 ) | Object's local scale |
| up | THREE.Vector3 | - | Up direction |
| userData | {[key: string]: any} | - | An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned |
| visible | boolean | - | Object gets rendered if true |
Contributing
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using yarn lint and yarn test.