Synchronous TCP/UDP sockets via NetLink Sockets

Usage no npm install needed!

<script type="module">
  import netlinkwrapper from '';



This is a simple node-gyp module wrapper for the C++ library NetLink Sockets. Meaning this is a very simple wrapper for a very simple socket TCP/UDP library. Also, and perhaps most importantly, this is an implementation that only works synchronously, as opposed to Node's asynchronous paradigm.


Obviously node's net module is far more suited for TCP/UDP communications than this module. However, the net module can only work asynchronously, as is Node's design. However if you are in the very odd situation where you need synchronous usage of sockets across platforms then this may suit you.

How to use

As with most node modules, use npm or your preferred package manager to install it for you.

npm install netlinkwrapper

node-gyp is a dependency. Ensure your setup can build C++ modules. Follow their documentation for installing the appropriate C++ build tools based on your environment.



const { SocketClientTCP, SocketServerTCP } = require('netlinkwrapper');

const port = 33333;
const server = new SocketServerTCP(port);
const client = new SocketClientTCP(port, 'localhost');

const serverSends = 'hello world!';
const serversClient = server.accept();

const clientReceived = client.receive();

const identical = serverSends === clientReceived.toString(); // should be true

console.log('the two strings are identical?', identical);



const { SocketUDP } = require('netlinkwrapper');

const portA = 54321;
const portB = 12345;

const socketA = new SocketUDP(portA, 'localhost');
const socketB = new SocketUDP(portB, 'localhost');

socketA.sendTo('localhost', portB, 'Hello from socketA');
const got = socketB.receiveFrom();

const identical = got.port === portA;
console.log('identical?', identical); // should be: true

// should be: 'got: 'Hello from socketA' from localhost:54321'
console.log(`got: '${}' from ${}:${got.port}`);


Other Notes

Due to the connection-less nature of UDP, the same constructor can be used to make a "client" or "server" esc UDP socket.

After calling disconnect on a socket it is considered "destroyed", and cannot be re-used. In addition, attempting to call any functions off it will result in Errors being thrown.

TypeScript types are included in this package. They are highly encouraged to use. Attempting to do anything outside the scope of the included types will probably result in Errors being thrown.


Official documentation can be found online at GitHub.


If you are looking for similar functionality, but without the node-gyp dependency I have made a similar (but much slower) module, SyncSocket.