minecraft-status
A observable-based Minecraft server status for Node.js
Installing :package:
npm i node-minecraft-status
Usage :rocket:
Sample
import { PingContext } from 'node-minecraft-status';
const client = new PingContext();
client.ping('hypixel.net')
.subscribe({
next(response) {
console.log(response);
},
error(err) {
console.error(err);
},
complete() {
console.log('pong!');
},
});
Ping Client
Method |
Description |
ping |
Get server information via ping protocol. |
setStrategy |
Set the way to create the handshake package and parse the server response. |
setTimeout |
Set socket timeout. |
ping
Parameter |
Type |
Description |
Required |
address |
String |
The server hostname or server hostname with port ([host]:[port] ) |
Yes |
port |
Number |
The server port. (defaults: 25565 ) |
|
setStrategy
Parameter |
Type |
Description |
Required |
strategy |
Object |
The instance of strategy. |
Yes |
setTimeout
Parameter |
Type |
Description |
Required |
timeout |
Number |
The socket timeout. |
Yes |
Ping Response
{
host: string, // resolved hostname
port: number, // resolved port
ip?: string, // when received domain name
version?: {
name: string,
protocol: string,
}, // only 1.6+
players: {
max: number,
online: number,
sample?: {
id: string,
name: string,
}, // only 1.6+
},
description: string, // string if < 1.6, if 1.6 < an object like chat (see: https://wiki.vg/Chat)
favicon?: string, // only 1.6+
}
TODO :memo:
License :page_with_curl:
The MIT License. See LICENSE file.