README
pixi-picture
Blend-modes emulated through filters
Allows to use blendModes that are not available in pure webgl implementation, such as PIXI.BLEND_MODES.OVERLAY
.
Please, don't add children to sprite if you use those blendModes.
Use PIXI.picture.Sprite
instead of PIXI.Sprite
.
Logic: if sprite has special blendMode, push corresponding filter PIXI.picture.getBlendFilter(blendMode)
, if area is too small (<1px), dont draw at all.
If you want to use this with any components - just look in the source of Sprite how its done.
Assigning a filter to component directly container.filters = [PIXI.picture.getBlendFilter(blendMode)]
should work too.
To be fixed: At the moment this implementation is a bit worse than v4, it uses extra pass for filter.
Heavenly filter feature
Enables backdropSampler
uniform in filters, works only if you render stage to renderTexture or you have a filter somewhere in parents.
Sample DisplacementFilter takes everything from container and applies it as a displacement texture on backdrop.
Compatibility
Compatible with PixiJS 5.3.2 and up. No guarantee for earlier versions!
For PixiJS v4.1
and prior see pixi-v4.1
branch
For PixiJS v4.7
and prior see pixi-v4.2
branch
For PixiJS v4.9
and prior see v4.x
branch , npm 1.3.2
How to build
npm install
npm run build