README
skinview3d
Three.js powered Minecraft skin viewer.
Features
- 1.8 Skins
- HD Skins
- Capes
- Elytras
- Slim Arms
- Automatic model detection (Slim / Default)
Usage
<canvas id="skin_container"></canvas>
<script>
let skinViewer = new skinview3d.SkinViewer({
canvas: document.getElementById("skin_container"),
width: 300,
height: 400,
skin: "img/skin.png"
});
// Change viewer size
skinViewer.width = 600;
skinViewer.height = 800;
// Load another skin
skinViewer.loadSkin("img/skin2.png");
// Load a cape
skinViewer.loadCape("img/cape.png");
// Load an elytra (from a cape texture)
skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });
// Unload(hide) the cape / elytra
skinViewer.loadCape(null);
// Set the background color
skinViewer.background = 0x5a76f3;
// Set the background to a normal image
skinViewer.loadBackground("img/background.png");
// Set the background to a panoramic image
skinViewer.loadPanorama("img/panorama1.png");
// Change camera FOV
skinViewer.fov = 70;
// Zoom out
skinViewer.zoom = 0.5;
// Control objects with your mouse!
let control = skinview3d.createOrbitControls(skinViewer);
control.enableRotate = true;
control.enableZoom = false;
control.enablePan = false;
// Add an animation
let walk = skinViewer.animations.add(skinview3d.WalkingAnimation);
// Add another animation
let rotate = skinViewer.animations.add(skinview3d.RotatingAnimation);
// Remove an animation, stop walking dude
walk.remove();
// Remove the rotating animation, and make the player face forward
rotate.resetAndRemove();
// And run for now!
let run = skinViewer.animations.add(skinview3d.RunningAnimation);
// Set the speed of an animation
run.speed = 3;
// Pause single animation
run.paused = true;
// Pause all animations!
skinViewer.animations.paused = true;
</script>
Anti-aliasing
skinview3d supports FXAA (fast approximate anti-aliasing).
To enable it, you need to replace SkinViewer
with FXAASkinViewer
.
Note that FXAA is incompatible with transparent backgrounds. So when FXAA is enabled, the default background color will be white instead of transparent.
Lighting
By default, there are two lights on the scene. One is an ambient light, and the other is a point light from the camera.
To change the light intensity:
skinViewer.cameraLight.intensity = 0.9;
skinViewer.globalLight.intensity = 0.1;
Setting globalLight.intensity
to 1.0
and cameraLight.intensity
to 0.0
will completely disable shadows.
Build
npm run build