README
vec2-view
Represent a moveable, zoomable view over vec2 objects. The view can be positioned manually, or can track the mouse/touch/keys with sensible (googlemapsesque controls)
Example
var h = require('hyperscript')
var Vec2 = require('vec2')
var View = require('../')
var canvas = h('canvas')
var ctx = canvas.getContext('2d')
//create a canvas that is the full size of the window
canvas.width = window.innerWidth
canvas.height = window.innerHeight
document.body.appendChild(canvas)
//create a vec2-view instance, and track the canvas
var view = new View()
//seting the zoom or the center point moves the view over
//the underlying coordinates.
view.zoom(1)
view.center.set(-150, -150)
//register touch/mouse/key listeners and move automatically
view.track(canvas)
//when the view is moved, redraw everything
update()
view.change(update)
function update () {
//draw everything...
ctx.fillStyle = 'white'
ctx.fillRect(0, 0, canvas.width, canvas.height)
ctx.strokeStyle = 'black'
var v = view.toView(new Vec2(-100, -100))
var v2 = view.toView(new Vec2(100, 100))
var center = view.toView(new Vec2(0, 0))
ctx.beginPath()
ctx.moveTo(v.x, v.y)
ctx.lineTo(v2.x, v2.y)
ctx.stroke()
ctx.beginPath()
ctx.moveTo(v2.x, v.y)
ctx.lineTo(v.x, v2.y)
ctx.stroke()
ctx.beginPath()
ctx.arc(center.x, center.y, view.toView(100), 0, Math.PI*2, true)
ctx.stroke()
}
Default controls.
if you enable controls view.track(canvas)
then the user may
move the view with drag/arrow keys. Zoom is +/-
or shift+drag.
(two finger pinch to be implemented)
API
View#toView (vec2)
convert a model scale vec2 to screen coordinates.
View#toView (number)
convert a model scale number to a screen length.
View#toModel (vec2)
convert a screen scale vec2 to model coordinates.
View#toModel (number)
convert a screen scale number to model length.
License
MIT